Archives of Nethys

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Drawbacks


Memory Mastery

Source Inner Sea Races pg. 198
Category Race
Requirement(s) Gillman
You can suppress your own memories to help tell more convincing lies. Once per day as an immediate action, you can cause yourself to forget a single event or fact for a period of 10 minutes. Enemies reading your mind cannot learn the information. Until the memory returns, you gain a +10 trait bonus on Bluff checks to convince others that you do not know the information.