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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

Summoner (Unchained) Spells

0-Level Spells

Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.

1st-Level Spells

Alarm: Wards an area for 2 hours/level.
Ant Haul: Triples carrying capacity of a creature.
Barbed Chains: Hellish chains attack and cause a target to become shaken
Batrachian SurgeR: Amplify your latent amphibian nature
Blurred Movement: As blur, but only while you are moving.
Compel Hostility: Compels opponents to attack you instead of your allies.
Corrosive Touch: Touch attack deals 1d4 acid/level.
Daze Monster: Living creature of 6 HD or less loses next action.
Detect Metal: Detect metal objects or creatures.
Endure ElementsY: Exist comfortably in hot or cold regions.
Enlarge PersonY: Humanoid creature doubles in size.
Enlarge Tail: Increase the reach and power of your tail.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Feather FallY: Objects or creatures fall slowly.
Glue Seal: Makes one 5-ft. square or one object sticky.
GreaseY: Makes 10-ft. square or one object slippery.
Hanspur's Flotsam Vessel: Assemble a sturdy raft and oars from driftwood, reeds, and other river debris.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Identify: Gives +10 bonus to identify magic items.
Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Jump: Subject gets bonus on Acrobatics checks.
Jury-Rig: Removes the broken condition from the targeted object.
Life Conduit: You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor.
Long Arm: Your arms lengthen, giving you extra reach.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Mage ArmorY: Gives subject +4 armor bonus.
Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic MouthM: Objects speaks once when triggered.
Mount: Summons riding horse for 2 hours/level.
Obscuring MistY: Fog surrounds you.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Ray of Sickening: Ray makes subject sickened.
Reduce PersonY: Humanoid creature halves in size.
Rejuvenate Eidolon, Lesser: Eidolon cured 1d10 damage +1/level (max +5).
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Snowball: Conjure a hard packed ball of ice and snow to throw.
Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks.
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unfetter: Remove distance restriction on eidolon.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.

2nd-Level Spells

Alter Self: Assume form of a Small or Medium humanoid.
Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.
Anti-Summoning Shield: Impede the use of summon spells.
BarkskinY: Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
Blood Armor: Your blood hardens when you are wounded, increasing your AC.
Blur: Attacks miss subject 20% of the time.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Contact Entity I: Ask eldritch entities to find and converse with you
Create PitF: Creates an extradimensional pit.
Cushioning Bands: Force bands protect against crushing.
Dark Whispers: Whisper through the shadows.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Evolution Surge, Lesser: Grants eidolon an evolution with 2 evolution points.
Fog CloudY: Fog obscures vision.
Force Anchor: Skewer and anchor incorporeal targets with a force anchor.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Ghost WolfR: Summon a wolf mount made of black smoke which emanates fear.
Glide: You take no falling damage and move 60 ft./round while falling.
Glitterdust: Blinds creatures, outlines invisible creatures.
Hidden Blades: Turn weapon or ammunition invisible
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
LevitateY: Subject moves up and down at your direction.
Misdirection: Misleads divinations for one creature or object.
Mount, Communal: As mount, but you may divide the duration among creatures touched.
Nondetection, Lesser: As nondetection, but only protects against spells that target an area
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Phantom SteedY: Magic horse appears for 1 hour/level.
Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it.
Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched.
Quick Change: Use change shape as a swift action and surprise foes.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Restore Eidolon, Lesser: Lesser restoration for an eidolon.
See Invisibility: Reveals invisible creatures or objects.
Share Glory: Imbue targets with a fraction of your mythic nature.
Slick Walls: Increase the DC of Climb checks in the area
Spider ClimbY: Grants ability to walk on walls and ceilings.
Summon Cacodaemon: Summon a cacodaemon.
Summon Eidolon: Instantly summons your eidolon for duration of spell.
Summon Monster 2: Summons extraplanar creature to fight for you.
Summon SwarmY: Summons swarm of bats, rats, or spiders.
Time Shudder: Nearby creatures are affected by haste or slow each round.
Twisted Space: Targeted creature's attacks target a random square instead of the intended target.
Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you.
Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web Shelter: Create a comfortable shelter made of webbing.
Whip of Spiders: Create a whip made of poisonous spiders.

3rd-Level Spells

Ablative BarrierY: Surrounds the target with layers of force.
Air Breathing: Allow creatures to breathe air.
Aqueous Orb: Creates rolling sphere of water.
Assume Appearance: Use a creature's corpse to adopt its form
Bite the Hand: Compel a summoned creature to attack its summoner.
Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.
Conjuration Foil: Interfere with nearby teleportation effects.
Conjure Carriage: Create a fine carriage.
Contact Entity II: Ask more powerful entities to find and converse with you
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels.
Dispel MagicY: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Evolution Surge: Grants eidolon an evolution with 4 evolution points.
FlyY: Subject flies at speed of 60 ft.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Insect Scouts: Create insects to scout an area for you.
Insect Spies: Use magic beetles as spies.
Invisibility Sphere: Makes everyone within 10 feet invisible.
Irradiate: Flood an area with dangerous radiation.
Life Conduit, Improved: Transfers 2d6 hit points to your eidolon as a swift action.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5).
Marionette Possession: As magic jar, but limited to line of sight.
Minor Creation: Creates one cloth or wood object.
Night of BladesR: Create an immobile wall of tiny black blades.
NondetectionM: Hides subject from divination, scrying.
Pack Empathy: Create an empathic bond with allies.
Pellet Blast: Creates an explosion of conjured metal pellets.
Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched.
Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Rain of Frogs: Summon a swarm of poisonous frogs.
Rejuvenate Eidolon: As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
Restore EidolonM: Restoration for an eidolon.
Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Seek Thoughts: Detects thinking creatures' thoughts.
Selective Alarm: As alarm, but only against selected creatures.
Shared SacrificeR: Create a link to the target and direct pain and damage through it.
Shield Companion: As shield other, but affecting your companion creature.
Siphon Might: Drain strength from a creature and transfer it to another.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.
Spiked PitF: As create pit, but filled with spikes.
Stinking CloudY: Nauseating vapors, 1 round/level.
Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons.
Summon Genie, LesserF: As summon monster I, except you can summon one janni.
Summon Monster 4: Summons extraplanar creature to fight for you.
Summon Totem Creature (Shoanti): Summon animals sacred to your tribe.
Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies.
Swarm of Fangs: Summon a swarm of animated, flying teeth.
Thunderous Footfalls: Knock down smaller creatures by moving close to them.
Tongues: Speak and understand any language.
Trade Items: Swap a focus object with a target object.
Urban Step: Step into one doorway and out another.
Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
Water Breathing: Subjects can breathe underwater.
Wind Wall: Deflects arrows, smaller creatures, and gases.

4th-Level Spells

Acid PitF: Creates a pit with a layer of acid on the bottom.
Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Agonize: Pain encourages an outsider to obey you.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Baphomet's Blessing: Transmute the target’s head into that of a bull.
Beanstalk: Create an enormous beanstalk that leads into the clouds.
Bind Sage: Summon a caulborn to answer questions
Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
Calm Air: Reduce the strength of wind in an area.
Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
Charm Monster: Makes monster believe it is your ally.
Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Creeping Ice: Sheet of ice slowly spreads outward on a horizontal surface.
Damnation StrideRY: As dimension door, except you leave behind a burst of flame.
Daze, Mass: As daze, but affecting multiple creatures.
Dimension DoorY: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Enlarge Person, Mass: 1 humanoid creature/level doubles in size.
Evolution Surge, Greater: Grants eidolon two evolutions with a total of 6 evolution points.
Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold.
Flaming Aura: Gain the fire subtype or enhance an already existing subtype.
Frosty Aura: Gain the cold subtype or enhance an already existing subtype.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Infernal Healing, Greater: As infernal healing, except using fast healing 4.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Locate Creature: Indicates direction to known creature.
Major Creation: As minor creation, plus stone and metal.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Obsidian Flow: Converts the surface of the ground into molten glass.
Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched.
Purified Calling: Eidolon summoned is fully healed.
RebootF: Bring a destroyed construct back to action for a limited time.
Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level.
Skeleton Crew: Turn corpses into obedient skeleton crew.
Solid FogY: Blocks vision and slows movement.
StoneskinMY: Grants DR 10/adamantine.
Summon Accuser: Summon an accuser devil to do your bidding.
Summon Ceustodaemon: Summon a ceustodaemon.
Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann.
Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons.
Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster 5: Summons extraplanar creature to fight for you.
Summon Stampede: Conjure a herd of aurochs to trample your enemies.
Summoner Conduit: The target takes damage whenever its summoned creature does.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
TransmogrifyM: Change your eidolon's evolutions.
Vitriolic Mist: As fire shield, except acid damage.
Wall of FireY: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of IceY: Ice plane creates wall or hemisphere creates dome.

5th-Level Spells

Baleful PolymorphY: Transforms subject into harmless animal.
CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Conjure Black PuddingMY: Summon a black pudding.
Contact Other Plane: Lets you ask question of extraplanar entity.
Dismissal: Forces a creature to return to native plane.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Eaglesoul: Infuse yourself with power from a good-aligned outsider.
Flesh Wall: Create a wall of zombies
GeniekindY: Gain the power and influence of a genie.
Hammer of MendingFR: Release a wave of energy to repair objects and constructs.
Hold Monster: As hold person, but any creature.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
Hungry PitF: As create pit, but dealing 4d6 damage to those in it as it closes.
Insect Plague: Wasp swarms attack creatures.
Life Conduit, Greater: You transfer 3d6 hit points to your eidolon as a swift action.
Lighten Object, MassR: As lighten object, except for multiple objects.
Locate Gate: Find a nearby magical portal
Mage's Decree: Send a message to creatures within miles.
Mage's Faithful Hound: Phantom dog can guard a location and attack intruders.
Magic JarF: Enables possession of another creature.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Planar Adaptation: Resist harmful effects of other plane.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane.
Rejuvenate Eidolon, Greater: As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
Release the Hounds: Summon a swarm of wolves
Roaming PitM: Create a mobile extradimensional pit
SendingY: Delivers short message anywhere, instantly.
Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched.
Straitjacket: Restrain a creautre's arms and grant it a second saving throw against certain magic.
Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann.
Summon Infernal Host: Summon host devils.
Summon Monster 6: Summons extraplanar creature to fight for you.
Summon Vanth: Summon a single vanth psychopomp.
Teleport: Instantly transports you as far as 100 miles per level.
Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Vengeful StingerR: Grow a long, wasp-like tail with stinger.
Wall of StoneY: Creates a stone wall that can be shaped.
Whip of Centipedes: Create a whip made of poisonous centipedes.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.

6th-Level Spells

Acid Fog: Fog deals acid damage.
Banishment: Banishes 2 HD/level of extraplanar creatures.
Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level.
Bite the Hand, Mass: As Bite the Hand but with multiple creatures.
Bull's Strength, Mass: As bull's strength, affects 1 subject/level.
Cat's Grace, Mass: As cat's grace, affects 1 subject/level.
Contact Entities IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Create Demiplane, LesserF: Create your own demiplane.
Creeping Doom: Swarms of centipedes attack at your command.
Dimensional Bounce: Teleport multiple times between two designated locations.
Eagle Aerie: Summon 1 giant eagle/3 levels.
Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level.
Ethereal Jaunt: You become ethereal for 1 round/level.
Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level.
Frost Mammoth: Create a mammoth ally out of snow.
Grim Stalker: Create a Grim to disrupt the targets sleep
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Ice Crystal Teleport: Target is frozen, then teleported.
Insect Spies, Greater: Use magic beetles as spies and also share their senses.
Invisibility, Mass: As invisibility, but affects all in range.
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
Planar Binding: As lesser planar binding, but up to 12 HD.
Plane ShiftY: As many as 8 subjects travel to another plane.
Planetary Adaptation, Mass: As planetary adaptation but on a group of creatures.
Plundered PowerM: Kill a creature and steal its strongest spell-like ability
RepulsionF: Creatures can't approach you.
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Summon Erodaemon: Summon an erodaemon.
Summon Meladaemon: Summon a meladaemon.
Summon Monster 7: Summons extraplanar creature to fight for you.
Tar Pool: Converts the top layer of the ground into hot tar.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
True SeeingM: Lets you see all things as they really are.
Vermicious Assumption: Call upon a vermlek demon to invade and inhabit the body of a nearby corpse.
Wall of IronMY: 30 hp/four levels; can topple onto foes.
Whip of Ants: Create a whip made of army ants.