0-Level Spells Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
1st-Level Spells Alarm: Wards an area for 2 hours/level.
Ant Haul: Triples carrying capacity of a creature.
Barbed Chains: a
Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings.
Blurred Movement: As blur, but only while you are moving.
Celestial Healing: Grant fast healing 1 for 1 round/2 levels.
Compel Hostility: Compels opponents to attack you instead of your allies.
Corrosive Touch: Touch attack deals 1d4 acid/level.
Daze Monster: Living creature of 6 HD or less loses next action.
Detect Metal: Detect metal objects or creatures.
Endure ElementsY: Exist comfortably in hot or cold regions.
Enlarge PersonY: Humanoid creature doubles in size.
Enlarge Tail: Increase the reach and power of your tail.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Feather FallY: Objects or creatures fall slowly.
Glue Seal: Makes one 5-ft. square or one object sticky.
GreaseY: Makes 10-ft. square or one object slippery.
Hanspur’s Flotsam Vessel: Assemble a sturdy raft and oars from driftwood, reeds, and other river debris.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Identify: Gives +10 bonus to identify magic items.
Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Jump: Subject gets bonus on Acrobatics checks.
Jury-Rig: Removes the broken condition from the targeted object.
Life Conduit: You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor.
Long Arm: Your arms lengthen, giving you extra reach.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Mage ArmorY: Gives subject +4 armor bonus.
Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic MouthM: Objects speaks once when triggered.
Mount: Summons riding horse for 2 hours/level.
Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you.
Pesh VigorM: Increase target’s strength with consumption of pesh.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Ray of Sickening: Ray makes subject sickened.
Reduce PersonY: Humanoid creature halves in size.
Rejuvenate Eidolon, Lesser: Eidolon cured 1d10 damage +1/level (max +5).
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Snowball: Conjure a hard packed ball of ice and snow to throw.
Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks.
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unfetter: Remove distance restriction on eidolon.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
2nd-Level Spells Ablative BarrierY: Surrounds the target with layers of force.
Alter Self: Assume form of a Small or Medium humanoid.
Alter Summoned Monster: Swap one summoned creature with another.
Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.
Anti-Summoning Shield: Impede the use of summon spells.
BarkskinY: Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Blade Tutor’s Spirit: Summon a spirit to help your more reckless attacks.
Blood Armor: Your blood hardens when you are wounded, increasing your AC.
Blur: Attacks miss subject 20% of the time.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Contact Entity I: a
Create PitF: Creates an extradimensional pit.
Cushioning Bands: Force bands protect against crushing.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Evaluator’s Lens: Summon a lens of force to help protect yourself from figments/patterns or identify items.
Evolution Surge, Lesser: Grants eidolon an evolution with 2 evolution points.
Final Sacrifice: Cause a summoned creature to explode.
Force Anchor: Skewer and anchor incorporeal targets with a force anchor.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Garden of Peril: Grow a group of poisonous mushrooms.
Ghost WolfR: Summon a wolf mount made of black smoke which emanates fear.
Gird Ally: Grant your summoned creatures a deflection bonus to their AC.
Glide: You take no falling damage and move 60 ft./round while falling.
Glitterdust: Blinds creatures, outlines invisible creatures.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
LevitateY: Subject moves up and down at your direction.
Misdirection: Misleads divinations for one creature or object.
Mount, Communal: As mount, but you may divide the duration among creatures touched.
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Phantom SteedY: Magic horse appears for 1 hour/level.
Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it.
Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Restore Eidolon, Lesser: Lesser restoration for an eidolon.
See Invisibility: Reveals invisible creatures or objects.
Share Glory: Imbue targets with a fraction of your mythic nature.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Spider ClimbY: Grants ability to walk on walls and ceilings.
Summon Cacodaemon: Summon a cacodaemon.
Summon Eidolon: Instantly summons your eidolon for duration of spell.
Summon Monster 2: Summons extraplanar creature to fight for you.
Summon SwarmY: Summons swarm of bats, rats, or spiders.
Time Shudder: Nearby creatures are affected by haste or slow each round.
Twisted Space: Targeted creature's attacks target a random square instead of the intended target.
Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you.
Venomous BiteM: Enhance a target creature’s bite with poison.
Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web Shelter: Create a comfortable shelter made of webbing.
Whip of Spiders: Create a whip made of poisonous spiders.
Wind Wall: Deflects arrows, smaller creatures, and gases.
3rd-Level Spells Agonize: Pain encourages an outsider to obey you.
Air Breathing: Allow creatures to breathe air.
Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Aqueous Orb: Creates rolling sphere of water.
Assume Appearance: a
Bite the Hand: Compel a summoned creature to attack its summoner.
Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
Charm Monster: Makes monster believe it is your ally.
Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.
Contact Entity II: a
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Creeping Ice: Sheet of ice slowly spreads outward on a horizontal surface.
Deft Digits: Animate a glove or gauntlet from a distance.
DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels.
Dimension DoorY: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Dispel MagicY: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Enlarge Person, Mass: 1 humanoid creature/level doubles in size.
Evolution Surge: Grants eidolon an evolution with 4 evolution points.
Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold.
Fleshwarping Swarm (Drow)R: As summon swarm, but the swarm makes creatures more susceptible to transmutation spells along with penalizing Dexterity.
FlyY: Subject flies at speed of 60 ft.
Grasping Tentacles: Use a mass of tentacles to perform dirty tricks.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Insect Scouts: Create insects to scout an area for you.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Irradiate: Flood an area with dangerous radiation.
Life Conduit, Improved: Transfers 2d6 hit points to your eidolon as a swift action.
Locate Creature: Indicates direction to known creature.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5).
Marionette Possession: As magic jar, but limited to line of sight.
Master’s Escape: Create a link between you and a summoned creature, allowing you to switch places.
Minor Creation: Creates one cloth or wood object.
Night of BladesR: Create an immobile wall of tiny black blades.
NondetectionM: Hides subject from divination, scrying.
Obsidian Flow: Converts the surface of the ground into molten glass.
Pellet Blast: Creates an explosion of conjured metal pellets.
Phantom Chariot: Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched.
Planar InquiryM: Call an extraplanar creature to answer your questions.
Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Rain of Frogs: Summon a swarm of poisonous frogs.
Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level.
Rejuvenate Eidolon: As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
Restore EidolonM: Restoration for an eidolon.
Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Seek Thoughts: Detects thinking creatures' thoughts.
Selective Invisibility: Allow one creature to see you while invisible.
Shared SacrificeR: Create a link to the target and direct pain and damage through it.
Shield Companion: As shield other, but affecting your companion creature.
Siphon Might: Drain strength from a creature and transfer it to another.
Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.
Spiked PitF: As create pit, but filled with spikes.
StoneskinMY: Grants DR 10/adamantine.
Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons.
Summon Genie, LesserF: As summon monster I, except you can summon one janni.
Summon Monster 4: Summons extraplanar creature to fight for you.
Summon Totem Creature (Shoanti): Summon animals sacred to your tribe.
Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies.
Swarm of Fangs: Summon a swarm of animated, flying teeth.
Thunderous Footfalls: Knock down smaller creatures by moving close to them.
Tongues: Speak and understand any language.
Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
Wall of FireY: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of IceY: Ice plane creates wall or hemisphere creates dome.
Water Breathing: Subjects can breathe underwater.
4th-Level Spells Acid PitF: Creates a pit with a layer of acid on the bottom.
Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Assume Appearance, Greater: a
Baleful PolymorphY: Transforms subject into harmless animal.
Baphomet's Blessing: Transmute the target’s head into that of a bull.
Beanstalk: Create an enormous beanstalk that leads into the clouds.
Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level.
Blood Tentacles: Create writhing tentacles from your chest.
Bull's Strength, Mass: As bull's strength, affects 1 subject/level.
Calm Air: Reduce the strength of wind in an area.
Cat's Grace, Mass: As cat's grace, affects 1 subject/level.
Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
Celestial Healing, Greater: As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1.
Contact Entity III: a
Contact Other Plane: Lets you ask question of extraplanar entity.
Damnation StrideRY: As dimension door, except you leave behind a burst of flame.
Daze, Mass: As daze, but affecting multiple creatures.
Dismissal: Forces a creature to return to native plane.
Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level.
Evolution Surge, Greater: Grants eidolon two evolutions with a total of 6 evolution points.
Flaming Aura: Gain the fire subtype or enhance an already existing subtype.
Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level.
Frosty Aura: Gain the cold subtype or enhance an already existing subtype.
Hold Monster: As hold person, but any creature.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
Infernal Healing, Greater: As infernal healing, except using fast healing 4.
Insect Plague: Wasp swarms attack creatures.
Instant Restoration: Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Mage's Faithful Hound: Phantom dog can guard a location and attack intruders.
Magic JarF: Enables possession of another creature.
Major Creation: As minor creation, plus stone and metal.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched.
Purified Calling: Eidolon summoned is fully healed.
RebootF: Bring a destroyed construct back to action for a limited time.
Riding Possession: As possession, but you observe instead of control the subject.
SendingY: Delivers short message anywhere, instantly.
Skeleton Crew: Turn corpses into obedient skeleton crew.
Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched.
Summon Accuser: Summon an accuser devil to do your bidding.
Summon Ceustodaemon: Summon a ceustodaemon.
Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann.
Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons.
Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster 5: Summons extraplanar creature to fight for you.
Summon Stampede: Conjure a herd of aurochs to trample your enemies.
Summoner Conduit: The target takes damage whenever its summoned creature does.
Sword to Snake: Change an object into a venemous creature.
Teleport: Instantly transports you as far as 100 miles per level.
Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
TransmogrifyM: Change your eidolon's evolutions.
Vitriolic Mist: As fire shield, except acid damage.
Wall of StoneY: Creates a stone wall that can be shaped.
5th-Level Spells Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Banishment: Banishes 2 HD/level of extraplanar creatures.
Conjure Black PuddingMY: Summon a black pudding.
Create Demiplane, LesserF: Create your own demiplane.
Creeping Doom: Swarms of centipedes attack at your command.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Eaglesoul: Infuse yourself with power from a good-aligned outsider.
Energy Siege Shot: A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Ethereal Jaunt: You become ethereal for 1 round/level.
GeniekindY: Gain the power and influence of a genie.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Grease, Greater: As grease, but with a greater area and/or targets
Hammer of MendingFR: Release a wave of energy to repair objects and constructs.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hungry PitF: As create pit, but dealing 4d6 damage to those in it as it closes.
Ice Crystal Teleport: Target is frozen, then teleported.
Invisibility, Mass: As invisibility, but affects all in range.
Life Conduit, Greater: You transfer 3d6 hit points to your eidolon as a swift action.
Lighten Object, MassR: As lighten object, except for multiple objects.
Master’s Mutation: Mutate a summoned creature to grant it new abilities.
Mind Swap: Switch minds with another creature for 1 hour per level.
Planar Adaptation: Resist harmful effects of other plane.
Planar Binding: As lesser planar binding, but up to 12 HD.
Plane ShiftY: As many as 8 subjects travel to another plane.
Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane.
Possession: Project your soul into a creature’s body.
Rejuvenate Eidolon, Greater: As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
RepulsionF: Creatures can't approach you.
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
SimulacrumM: Creates partially real double of a creature.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann.
Summon Infernal Host: Summon host devils.
Summon Monster 7: Summons extraplanar creature to fight for you.
Summon Vanth: Summon a single vanth psychopomp.
Tar Pool: Converts the top layer of the ground into hot tar.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
True SeeingM: Lets you see all things as they really are.
Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Vengeful StingerR: Grow a long, wasp-like tail with stinger.
Wall of IronMY: 30 hp/four levels; can topple onto foes.
Whip of Centipedes: Create a whip made of poisonous centipedes.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
6th-Level Spells Antipathy: Object or location affected by spell repels certain creatures.
BindingM: Utilizes an array of techniques to imprison a creature.
Bite the Hand, Mass: As Bite the Hand but with multiple creatures.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Contact Entities IV: a
Create DemiplaneF: As lesser create demiplane, but larger and with planar traits.
Dimensional Bounce: Teleport multiple times between two designated locations.
Dimensional LockY: Teleportation and interplanar travel blocked for 1 day/level.
Discern Location: Reveals exact location of creature or object.
DissolutionM: Cause a tiny item to vanish from existence.
Dominate Monster: As dominate person, but any creature.
Eagle Aerie: Summon 1 giant eagle/3 levels.
Energy Siege Shot, Greater: As energy siege shot, but you can affect any size siege engine.
Frost Mammoth: Create a mammoth ally out of snow.
Grim Stalker: Create a Grim to disrupt the targets sleep
Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels.
Human Potential, Mass: Grant multiple creatures a +2 enhancement bonus to any ability score.
Incendiary Cloud: Cloud deals 6d6 fire damage/round.
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
MazeY: Traps subject in extradimensional maze.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
Planar RefugeM: Enforce the rules of the Material Plane on another plane.
Planetary Adaptation, Mass: As planetary adaptation but on a group of creatures.
Protection from SpellsMF: Confers +8 resistance bonus.
Summon Erodaemon: Summon an erodaemon.
Summon Laborers: Summon helpful petitioners to aid in construction and labor.
Summon Meladaemon: Summon a meladaemon.
Summon Monster 8: Summons extraplanar creature to fight for you.
SympathyM: Object or location attracts certain creatures.
Teleportation CircleM: Teleports creatures inside circle.
Vermicious Assumption: Call upon a vermlek demon to invade and inhabit the body of a nearby corpse.
Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Whip of Ants: Create a whip made of army ants.