Archives of Nethys

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

Mesmerist Spells

0-Level Spells

Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Detect Psychic Significance: Find psychically charged items.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Light: Object shines like a torch.
Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Mage Hand: 5-pound telekinesis.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Touch of Fatigue: Touch attack fatigues target.
Unwitting Ally: Subject is considered ally for 1 round.

1st-Level Spells

Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Animate Rope: Makes a rope move at your command.
Anticipate PerilY: Target gains a bonus on one initiative check.
BaneY: Enemies take –1 on attack rolls and saves against fear.
Beguiling Gift: Subject immediately accepts an offered item and uses it.
BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth.
Blurred Movement: As blur, but only while you are moving.
Bungle: Target takes a -20 penalty on its next attack roll or check.
Burst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Call AnimalY: Makes an animal come to you.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charge Object: Infuse psychic energy and ownership history into an item.
Charm Person: Makes one person your friend.
Color SprayY: Knocks unconscious, blinds, and/or stuns weak creatures.
CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies.
Comprehend Languages: You understand all languages.
Confusion, Lesser: One creature is confused for 1 round.
Coward’s Cowl: Enhance a target’s defensive instincts.
Decrepit Disguise: Make an object seem worthless.
Deja Vu: Make a creature repeat its actions.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Demand Offering: Make a creature give you an object it’s holding.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Diagnose Disease: Detect and identify diseases.
Discern Next of Kin: Read the target’s mind to learn about its family.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Expeditious RetreatY: Your base land speed increases by 30 ft.
Faerie FireY: Outlines subjects with light, canceling blur, concealment, and the like.
Fool’s GoldF: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Forbid Action: Target obeys command to not do something.
Forced Quiet: Target cannot make loud noises.
Fumbletongue: Target cannot speak intelligently.
GreaseY: Makes 10-ft. square or one object slippery.
Healing ThiefY: You siphon half of all magical healing that the targeted creature receives.
Heightened Awareness: Your recall and ability to process information improve.
Hermean Potential: Roll twice and take the higer roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Hypnotism: Fascinates 2d4 HD of creatures.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Illusion of Calm: You appear to be standing still, even when you take some actions.
Innocence: Gain +10 on Bluff checks to seem innocent.
Interrogation: Target answers questions or suffers pain.
Invigorate: Temporarily relieves fatigue or exhaustion.
JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Lock Gaze: Compels the target to look only at you for the duration of the spell.
Magic Aura: Alters object's magic aura.
Magic MouthM: Objects speaks once when triggered.
Memorize Page: Target perfectly memorizes one page of information.
Memory LapseY: Subject forgets events back to last turn.
Mental Block: Prevent the target from using its skill ranks, spells, feats, and abilities.
Mindlink: Communicate a great deal of information in an instant.
Murderous CommandY: Target is compelled to kill its ally.
Obscure Object: Masks object against scrying.
Obscuring MistY: Fog surrounds you.
Paranoia: Target becomes hostile to all creatures.
Polypurpose Panacea: Gain a relaxing or entertaining effect.
Psychic Reading: Read surface thoughts to learn information about a subject.
Quintessence: Mask any flaws of or damage to a creature or object.
Ray of EnfeeblementY: Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening: Ray makes subject sickened.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Share Language: Subject understands chosen language.
Silent ImageY: Creates minor illusion of your design.
SleepY: Puts 4 HD of creatures into magical slumber.
Sow ThoughtR: Plant an idea in the mind of the subject.
Telempathic Projection: Alter the target’s attitude or give bonuses to those interacting with the target.
Theft WardRY: Gain a +10 Perception bonus to notice someone trying to take a specific object from you.
Thought Echo: Replace surface thoughts with a mental echo.
Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Undetectable Alignment: Conceals alignment for 24 hours.
Unnatural Lust: Target is compelled to kiss or caress another.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.
Unseen Servant: Invisible force obeys your commands.
Vanish: As invisibility for 1 round/level (5 max).
Ventriloquism: Throws voice for 1 min./level.
Vocal Alteration: Disguise target's voice.

2nd-Level Spells

Absurdity: a
Alter Self: Assume form of a Small or Medium humanoid.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
Apport Object: Send or receive a small object via teleportation.
Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Blindness/DeafnessY: Makes subject blinded or deafened.
Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood in the Water: Enhance those with a blood frenzy.
Blur: Attacks miss subject 20% of the time.
Burning GazeY: Inflict 1d6 fire damage to creature by looking at it.
Calm Emotions: Calms creatures, negating emotion effects.
Castigate: Causes target to be shaken and cower.
Catatonia: Make a willing target appear to be dead.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Cognitive Block: Add a thought component to all of the target’s spells.
Commune with BirdsR: Ask a question to all birds within a mile of your location.
Compassionate Ally: Target is compelled to help injured ally.
Confess: Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Daze Monster: Living creature of 6 HD or less loses next action.
Delay DiseaseR: Grant the target temporary immunity to disease.
Delay Pain: Ignore pain for 1 hour/level.
Delay Poison: Stops poison from harming target for 1 hour/level.
Detect Mindscape: Sense the presence and attributes of mindscapes.
Detect Thoughts: Allows “listening” to surface thoughts.
Disfiguring TouchY: Target becomes disfigured.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Emotive Block: Add an emotion component to all of the target’s spells.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Euphoric CloudM: Fog obscures vision and fascinates living creatures.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Ghostly Disguise: You look like a ghost of yourself.
Glitterdust: Blinds creatures, outlines invisible creatures.
Haunting Mists: Creatures are shaken and take Wis damage.
Heckle: Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks.
Hidden Speech: Gain +10 on Bluff to send secret messages.
Hold Animal: Paralyzes one animal for 1 round/level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
Howling Agony: Screaming pain limits the target's actions.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Implant False Reading: Instill false psychic impressions into an object.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Jealous Rage: Fill the target with a sense of entitled self-importance.
KnockY: Opens locked or magically sealed door.
LevitateY: Subject moves up and down at your direction.
Locate Object: Senses direction toward object (specific or type).
Mad Hallucination: Target takes penalties to mental actions.
Mantle of Calm: Neutralize the rage effects of those who have attacked you.
Mind Over Matter: Reassign ability damage/drain from one ability to another.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Minor Image: As silent image, plus some sound.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Miserable Pity: Opponents cannot attack a pathetic creature.
Muffle Sound: Allies gain a bonus on Stealth checks but risk verbal spell failure.
Object Reading: Read psychic impressions left on an object.
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Oppressive Boredom: Target loses its next action.
Passing Fancy: Control the topic of conversation
Perceive Cues: +5 Perception and Sense Motive 10 min./level.
Phantom TrapM: Makes item seem trapped.
Pilfering Hand: You may seize an object or manipulate it from afar.
Placebo Effect: Temporarily suppress an affliction or condition.
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless Infatuation: Target is compelled to stay near another.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Scare: Panics creatures of less than 6 HD.
Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.
Share Language, Communal: As share language, but you may divide the duration among creatures touched.
Share Memory: Share one memory with the target.
SilenceY: Negates sound in 20-ft. radius.
Silent Table: Give yourself privacy by muffling sound leaving the area.
Steal BreathR: Steal the breath from a creature’s lungs.
Steal Voice: Target gains the croaking spellblight.
Stricken Heart: Touch attack deals 2d6 damage and staggers target.
SuggestionY: Compels subject to follow stated course of action.
Symbol of MirroringM: Triggered rune creates mirror images.
Tongues: Speak and understand any language.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Twilight Haze: Illusory fog obscures vision.
Unadulterated Loathing: Target is compelled to avoid another creature.
Unliving Rage: As rage, except affecting only undead.
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others
Wartrain Mount: Animal gains combat training.
Whispering Wind: Sends a short message 1 mile/level.

3rd-Level Spells

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Agonizing RebukeR: Force your attacker to suffer mental pain when harming you.
Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Appearance of Life: a
Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Assume Appearance: a
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Aura Sight: Alignment auras become visible to you.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bleed Glory: Increase the cost to use mythic power.
Charm Monster: Makes monster believe it is your ally.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
ConfusionY: Subjects behave oddly for 1 round/level.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cup of DustY: Causes a creature to become dehydrated.
Curse of Disgust: Target is sickened while viewing trigger.
Curse of Magic NegationM: Target gains the negated spellblight.
Deep SlumberY: Puts 10 HD of creatures to sleep.
Dispel MagicY: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
Dominate Animal: One animal obeys your silent mental commands and orders.
Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Dream Dalliance: Create a phantasm that leeches onto the psyche of a nearby creature.
Elemental Speech: Enables you to speak to elementals and some creatures.
Enchantment Foil: Trick opponents who try to cast enchantments on you.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Fear: Subjects within cone flee for 1 round/level.
Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.
Geas, Lesser: Commands subject of 7 HD or less.
Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Haunting Choir: Spirits cause wracking pain to listeners.
Hostile Levitation: Levitates the targeted creature up off the ground.
Illusory ScriptM: Only select creatures can read text.
Invigorate, Mass: As invigorate, but multiple creatures.
Invisibility Sphere: Makes everyone within 10 feet invisible.
Isolate: Make a creature invisible and silent to their allies.
Jester's Jaunt: Teleport target within 30 ft. of itself.
Loathsome Veil: Nauseates and/or sickens weak creatures.
Major Image: As silent image, plus sound, smell, and thermal effects.
Malicious SpiteM: Target is compelled to plot against another.
Marionette Possession: As magic jar, but limited to line of sight.
Mindscape Door: Create a portal allowing entry to and exit from a mindscape.
Minor DreamR: As the dream spell, except delivering a shorter message.
Mythic Severance: Restrict target’s access to its mythic power.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Node of Blasting: Place a trap on an object to mentally damage a creature that touches it.
NondetectionM: Hides subject from divination, scrying.
Object Possession, Lesser: Project your soul into an object, animating it.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Out of Sight: Cause creatures to forget about you once you have left their sight.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Ray of Exhaustion: Ray makes subject exhausted.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Remove Curse: Frees object or person from curse.
Resilient ReservoirR: Store hit point damage as magical energy.
ScryingF: Spies on subject from a distance.
Secret Page: Changes one page to hide its real content.
See Invisibility: Reveals invisible creatures or objects.
Seek Thoughts: Detects thinking creatures' thoughts.
SendingY: Delivers short message anywhere, instantly.
Sensory Amplifier: Enhance the sight of all creatures near you.
Smug Narcissism: Target is distracted by its sense of self.
SpiteM: Inflict touch spell upon creature that attacks you.
Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
Symbol of LaughterM: Triggered rune makes nearby creatures lose actions for 1 round/level.
Synaptic Pulse: Stun creatures in a 30-ft. radius.
Synaptic Scramble: Prevent the target from communicating and cause it to act randomly.
Synesthesia: Creature moves at half speed, takes penalties, and has trouble casting spells.
Terrible Remorse: Creature is compelled to harm itself.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Vision of Hell: Illusory hellscape makes creatures shaken.
Witness: See through the target's eyes and ears.

4th-Level Spells

Arcane Eye: Invisible floating eye moves 30 ft./round.
Assume Appearance, Greater: a
Battlemind LinkY: You and an ally gain attack and AC bonuses.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Command, Greater: As command, but affects one subject/level.
Create Mindscape: Form an immersive mindscape.
Curse, Major: As bestow curse, but harder to remove.
Daze, Mass: As daze, but affecting multiple creatures.
Denounce: Worsens creatures' attitudes.
Detect ScryingY: Alerts you to magical eavesdropping.
Dimension DoorY: Teleports you a short distance.
Dominate PersonY: Controls humanoid telepathically.
DreamY: Sends message to anyone sleeping.
EnervationY: Subject gains 1d4 negative levels.
Envious Urge: Targets steal from or disarm others.
Erase Impressions: Erase psychic impressions from an object.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Forbid Action, Greater: As forbid action, but 1 creature/level.
Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
Hold Monster: As hold person, but any creature.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to known creature.
Mind Probe: Learn answers from a subject’s memories.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Minor Phantom ObjectR: As minor creation, except the object created is a semi-real illusion.
Modify MemoryY: Changes 5 minutes of subject's memories.
Nondetection, CommunalM: As nondetection, but you may divide the duration among creatures touched.
Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Primal Scream: Free yourself from enchantments and paralysis effects.
RestorationM: Restores level and ability score drains.
Riding Possession: As possession, but you observe instead of control the subject.
Serenity: Peaceful feelings harm those attempting violence.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Shocking Image: As mirror image, but the duplicates emit electrical damage when destroyed.
SleepwalkM: Causes creature to move while asleep.
Solid FogY: Blocks vision and slows movement.
Steal Power: Sap mythic power from another creature.
Synapse Overload: Deal 1d6 points of damage per level and stagger target for 1 minute.
Synaptic Pulse, Greater: As synaptic pulse, but for 1d4 rounds.
Telepathic Bond: Link lets allies communicate.
Telepathy: Communicate mentally with creatures within 100 ft.
Thoughtsense: Automatically detect nearby conscious creatures.
Tough Crowd: Grant allies a +4 bonus to resist enchantments/illusions.
TruespeakR: Communicate with any creature with a mind.
Utter Contempt: Target's attitude worsens by two categories.
Zone of Silence: Keeps eavesdroppers from overhearing you.

5th-Level Spells

Castigate, Mass: As castigate, but affects multiple creatures.
Charnel House: a
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Compelling Rant: a
Dahak's Release: You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Dream Council: Communicate with multiple sleeping creatures.
Dream Scan: Read a dreaming creature’s thoughts.
False VisionM: Fools scrying with an illusion.
Feeblemind: Subject's Int and Cha drop to 1.
Foe to Friend: Redirect an enemy creature's attack.
Foster Hatred: Cause creatures to hate one type of creature.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Joyful Rapture: Negate harmful emotions.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Major Phantom ObjectR: As major creation except the object created is a semi-real illusion.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Mind Swap: Switch minds with another creature for 1 hour per level.
Mirage Arcana: As hallucinatory terrain, plus structures.
MisleadY: Turns you invisible and creates illusory double.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Object Possession: As lesser object possession, but with a larger object.
Passwall: Creates passage through wood or stone wall.
Persistent Image: As major image, but no concentration required.
Phantasmal Web: Catches subjects in illusory web.
Possession: Project your soul into a creature’s body.
Primal Regression: Make a creature become bestial and unintelligent.
Prying Eyes: 1d4 + 1/level floating eyes scout for you.
Psychic Asylum: Perform a lengthy mental task in a private mindscape.
Psychic SurgeryM: Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
Repress Memory: Remove a piece of knowledge from your mind.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Seeming: Changes appearance of one person per two levels.
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk: Step into shadow to travel rapidly.
Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
Suggestion, Mass: As suggestion, affects subject/level.
Symbol of PainM: Triggered rune wracks nearby creatures with pain.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
Synesthesia, Mass: As synesthesia, but affecting multiple creatures.
Unwilling ShieldM: Subject shares wounds you receive.
Vengeful Outrage: Target is compelled to destroy one enemy.
Village VeilR: Make an area seem worthless to others.
Waves of Fatigue: Several targets become fatigued.

6th-Level Spells

Charm Monster, Mass: As charm monster, but all within 30 ft.
Create Mindscape, Greater: As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
Demand: As sending, plus you can send suggestion.
Dream Travel: Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping.
Euphoric Tranquility: Makes a creature friendly.
Eyebite: Target becomes panicked, sickened, and/or comatose.
Geas/Quest: As lesser geas, but affects any creature.
Getaway: Teleports you and select creatures to predetermined location.
Hold Person, Mass: As hold person, but all within 30 ft.
Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels.
Insanity: Subject suffers continuous confusion.
Invisibility, Mass: As invisibility, but affects all in range.
Irresistible DanceY: Forces subject to dance.
Mantle of Doubt: Send spectres of crippling doubt into those who would attack you.
Overwhelming Presence: Creatures bow before you as if you were divine.
Permanent Image: This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating.
Phantasmal Revenge: Ghost from corpse hunts killer.
Power Word BlindY: Blinds creature with 200 hp or less.
Programmed ImageM: As major image, plus triggered by event.
Project ImageM: Illusory double can talk and cast spells.
Scrying, Greater: As scrying, but faster and longer.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
True SeeingM: Lets you see all things as they really are.
Veil: Changes appearance of group of creatures.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Waves of Exhaustion: Several targets become exhausted.