0-Level Spells Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Psychic Significance: Find psychically charged items.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Grave Words: Force a corpse to babble.
Guidance: +1 on one attack roll, saving throw, or skill check.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Sift: See area as though examining it.
Stabilize: Cause a dying creature to stabilize.
Virtue: Subject gains 1 temporary hp.
1st-Level Spells Ant Haul: Triples carrying capacity of a creature.
Anticipate PerilY: Target gains a bonus on one initiative check.
Auditory Hallucination: Make actions seem mundane to nearby creatures.
Bleed Glory: Increase the cost to use mythic power.
Bloodbath: Cause yourself and enemies to bleed.
Borrow Skill: Make a skill check using another's ranks.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Calm Spirit: Postpone hostile action by a haunt or incorporeal undead.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charge Object: Infuse psychic energy and ownership history into an item.
CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies.
Comprehend Languages: You understand all languages.
Confusion, Lesser: One creature is confused for 1 round.
Contact Entity I: Ask eldritch entities to find and converse with you
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Cultural Adaptation: Adapt to fit the local cultural
Deathwatch: Reveals how near death subjects within 30 ft. are.
Decompose Corpse: Turn a corpse into a clean skeleton.
Decrepit Disguise: Make an object seem worthless.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Undead: Reveals undead within 60 ft.
Discern Next of Kin: Read the target’s mind to learn about its family.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Ear-Piercing ScreamY: Deal sonic damage and daze target.
Enlarge PersonY: Humanoid creature doubles in size.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Heightened Awareness: Your recall and ability to process information improve.
Hermean Potential: Roll twice and take the higer roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Identify: Gives +10 bonus to identify magic items.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Invigorate: Temporarily relieves fatigue or exhaustion.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Long Arm: Your arms lengthen, giving you extra reach.
Mindlink: Communicate a great deal of information in an instant.
Murderous CommandY: Target is compelled to kill its ally.
Negative Reaction: Targeted creature may not positively influence anyone.
Object Reading: Read psychic impressions left on an object.
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Paranoia: Target becomes hostile to all creatures.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Psychic Reading: Read surface thoughts to learn information about a subject.
Quintessence: Mask any flaws of or damage to a creature or object.
Reduce PersonY: Humanoid creature halves in size.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restore Corpse: Skeletal corpse grows flesh.
Rumormonger: Follow a rumor to see where it spreads.
Sense Fear: Perceive nearby craetures that are experiencing fear
Share Glory: Imbue targets with a fraction of your mythic nature.
Share Language: Subject understands chosen language.
Silent ImageY: Creates minor illusion of your design.
Skin TagM: Curse food or drink to gain afamilar connection to the creature
Speechreader's Sight: Read lips from a distance
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
True StrikeY: +20 on your next attack roll.
Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.
Unseen Servant: Invisible force obeys your commands.
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others
Ventriloquism: Throws voice for 1 min./level.
Vocal Alteration: Disguise target's voice.
Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.
2nd-Level Spells Absurdity: Threats seem like a ridiculous farce.
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Alter Self: Assume form of a Small or Medium humanoid.
Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Appearance of Life: Undead appear to be alive
Apport Object: Send or receive a small object via teleportation.
Audiovisual Hallucination: Create a phantasm with auditory and visual effects.
AuguryMF: Learns whether an action will be good or bad.
Aura of the Unremarkable: Create a phantasm with auditory effects.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Blood Biography: Learn about a creature with its blood.
Blur: Attacks miss subject 20% of the time.
Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cast Out: Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Catatonia: Make a willing target appear to be dead.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Codespeak: Speak, read, and Write a new code language.
Cognitive Block: Add a thought component to all of the target’s spells.
Compassionate Ally: Target is compelled to help injured ally.
Contact Entity II: Ask more powerful entities to find and converse with you
Create Treasure MapM: Creates treasure map out of a creature's corpse.
Darkvision: See 60 ft. in total darkness.
Daze Monster: Living creature of 6 HD or less loses next action.
Detect Anxities: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Mindscape: Sense the presence and attributes of mindscapes.
Detect Thoughts: Allows “listening” to surface thoughts.
Disguise Other: As disguise self, but affects you or another.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Enchantment Sight: See enchantment spells active on creatures
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Find Traps: Notice traps as a rogue does.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome.
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Gentle Repose: Preserves one corpse.
Ghostly Disguise: You look like a ghost of yourself.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Helping Hand: Ghostly hand leads subject to you.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hidden Speech: Gain +10 on Bluff to send secret messages.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hostile Levitation: Levitates the targeted creature up off the ground.
Human Potential: Grant target a +2 enhancement bonus to an ability score.
Hypercognition: Rapidly recall everything you know about a subject.
Ignoble Form: Transform the target into a half-elf form.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Irregular Size: Creature's limb shrivels
KnockY: Opens locked or magically sealed door.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
LevitateY: Subject moves up and down at your direction.
Locate Object: Senses direction toward object (specific or type).
Magic MouthM: Objects speaks once when triggered.
Mindshock: Charge your attacks with violent psychic energy.
Minor DreamR: As the dream spell, except delivering a shorter message.
Minor Image: As silent image, plus some sound.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Mythic Severance: Restrict target’s access to its mythic power.
NondetectionM: Hides subject from divination, scrying.
Object Possession, Lesser: Project your soul into an object, animating it.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Oppressive Boredom: Target loses its next action.
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Pack Empathy: Create an empathic bond with allies.
Pilfering Hand: You may seize an object or manipulate it from afar.
Placebo Effect: Temporarily suppress an affliction or condition.
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Quick Change: Use change shape as a swift action and surprise foes.
Restore Mythic Power: Transfer some of your mythic essence to another creature.
Riding Possession: As possession, but you observe instead of control the subject.
Rope Trick: As many as eight creatures hide in extradimensional space.
Scare: Panics creatures of less than 6 HD.
Sealed Life: Prevent a creature from transferring life force to or from others.
Seek Thoughts: Detects thinking creatures' thoughts.
Sense Madness: Determine mental disturbances in nearby creatures
Sensory Amplifier: Enhance the sight of all creatures near you.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
Share Memory: Share one memory with the target.
Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
Shifted Steps: Make a target sound as if elsewhere.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Speak with Dead: Corpse answers one question/two levels.
Speak with Haunt: Haunt answers one question/2 levels.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider ClimbY: Grants ability to walk on walls and ceilings.
Spiritual WeaponY: Magic weapon attacks on its own.
Status: Monitors condition, position of allies.
Steal Voice: Target gains the croaking spellblight.
SuggestionY: Compels subject to follow stated course of action.
Summon Monster 2: Summons extraplanar creature to fight for you.
Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tongues: Speak and understand any language.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Water Walk: Subject treads on water as if solid.
Whispering Wind: Sends a short message 1 mile/level.
Zone of Truth: Subjects within range cannot lie.
3rd-Level Spells Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Apsu's Shining Scales: Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
Assume Appearance: Use a creature's corpse to adopt its form
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Ban Corruption: Eliminate the gifts of a nearby corrupted creature
Borrow Fortune: Retry attack or check, but do worse on next two.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Call Spirit: Make the spirit of one creature manifest.
Complex Hallucination: Create a phantasm with effects for all senses.
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Daze, Mass: As daze, but affecting multiple creatures.
Deceitful Veneer: Make someone seem like an obvious liar.
Deft Digits: Animate a glove or gauntlet from a distance.
Demanding Message: Send messages as per message with a suggestion for one creature.
Detect ScryingY: Alerts you to magical eavesdropping.
Dimension DoorY: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Discern Lies: Reveals deliberate falsehoods.
Dispel MagicY: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
DivinationM: Provides useful advice for specific proposed actions.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
DreamY: Sends message to anyone sleeping.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer.
Erase Impressions: Erase psychic impressions from an object.
False FutureM: Cause divinations of the future to reveal the result you choose.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
FlyY: Subject flies at speed of 60 ft.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
Glimpse of TruthM: Gain true seeing for 1 round.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Horrific Doubles: Call forth disturbing mirror images
Impossible Angles: Distort geometry inside
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to known creature.
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Major Image: As silent image, plus sound, smell, and thermal effects.
Mind Probe: Learn answers from a subject’s memories.
Mind Swap: Switch minds with another creature for 1 hour per level.
Mindscape Door: Create a portal allowing entry to and exit from a mindscape.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
Node of Blasting: Place a trap on an object to mentally damage a creature that touches it.
Out of Sight: Cause creatures to forget about you once you have left their sight.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Pierce Disguise: See through low-level magical disguises.
Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature.
Possession: Project your soul into a creature’s body.
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Remove Curse: Frees object or person from curse.
Retrocognition: Gain psychic impressions from past events in a location.
Reveal Emotions: Create an aura to exposes creature's emotional statebare.
ScryingF: Spies on subject from a distance.
SendingY: Delivers short message anywhere, instantly.
Share Senses: Perceive the world around your familiar.
Shroud of Innocuity: Disguise creatures as ordinary
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Summon Monster 4: Summons extraplanar creature to fight for you.
Tail Strike: Grow a tail and gain a tail slam attack.
Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Witness: See through the target's eyes and ears.
4th-Level Spells Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Battlemind LinkY: You and an ally gain attack and AC bonuses.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Command, Greater: As command, but affects one subject/level.
Conjuration Foil: Interfere with nearby teleportation effects.
Contact Entities IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Create Mindscape: Form an immersive mindscape.
Darkvision, Greater: See 120 ft. in total darkness.
Death Ward: Grants bonuses against death spells and negative energy.
DeathlessY: Prevent death from hit point damage so long as this spell persists.
Dismissal: Forces a creature to return to native plane.
Dream Council: Communicate with multiple sleeping creatures.
Dream Scan: Read a dreaming creature’s thoughts.
Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror.
False VisionM: Fools scrying with an illusion.
Fear: Subjects within cone flee for 1 round/level.
Feeblemind: Subject's Int and Cha drop to 1.
Flash Forward: Charge, then teleport back to starting poisiton
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Hold Monster: As hold person, but any creature.
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Majestic Image: As enter image, but also gain bonuses on social skills while in the image.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Modify MemoryY: Changes 5 minutes of subject's memories.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Object Possession: As lesser object possession, but with a larger object.
Persistent Image: As major image, but no concentration required.
Pessimism: Force a creature to see the negative side of things.
Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting.
Planar Adaptation: Resist harmful effects of other plane.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Plane ShiftY: As many as 8 subjects travel to another plane.
Purify Body: Heal a creature and remove its physical impairments
ReincarnateFM: Brings dead subject back in a random body.
Remote Viewing: Gain psychic impressions from a distant location.
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Scripted Hallucination: As complex hallucination, but without concentration.
Seeming: Changes appearance of one person per two levels.
Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion.
Spiritual Ally: Creates a divine ally to aid you.
Summon Monster 5: Summons extraplanar creature to fight for you.
Telepathic Bond: Link lets allies communicate.
Telepathy: Communicate mentally with creatures within 100 ft.
Teleport: Instantly transports you as far as 100 miles per level.
Thoughtsense: Automatically detect nearby conscious creatures.
True SeeingM: Lets you see all things as they really are.
Warp Metal: Warp wood, affecting metal objects