Archives of Nethys

Weapons | Armor | Special Materials | Miscellaneous


Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Poisons | Spellbooks | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea


Tome of Stone Wards (Spellbook, Level 17 Abjurer)

Source Arcane Anthology pg. 28
This heavy book is bound between a pair of thin stone tablets, its title carved in gold lettering. Scribed completely in the Dwarven tongue, the text contains numerous tips regarding the construction and upkeep of nearly every corridor, path, and tunnel in the Five Kings Mountains.
Value 4,385 gp (8,385 gp with the preparation ritual)

Spells

9th-imprisonment
8th-dimensional lock, protection from spells
7th-banishment, spell turning
6th-greater make whole (Pathfinder Campaign Setting: Technology Guide 10), guards and wards, move earth, symbol of sealing
5th-life bubbleAPG, major creation, passwall, wall of stone, wreath of bladesUC
4th-curse of magic negationUM, make whole, stone shape, stoneskin
3rd-burrowUM, communal spider climbUC, dispel magic, explosive runes, shrink item, spiked pitAPG, stunning barrierACG 2nd-arcane lock, certain gripUC, communal ant haulUC, create pitAPG, knock, resist energy, spider climb, stone callAPG, warding weaponUC 1st-alarm, ant haulAPG, expeditious excavationAPG, invisibility alarmACG

Ritual

Keeper of Stone (Ex/Su) The Tome of Stone Wards covers the geography of caves and mountains (especially the Five Kings Mountains) thoroughly, and gives eldritch insights into how such terrain is formed. This boon is not spent, but grants you a +1 insight bonus on Knowledge (dungeoneering), Knowledge (geography), and Knowledge (nature) checks, as well as on Survival checks attempted in hills, mountains, and underground terrain. In addition, whenever you cast mending, make whole, or greater make whole on an object made entirely from stone, add 1d6 to the number of hit points restored to the object. These benefits last until you next regain spell slots or prepare spells.