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Nature's Paths

Source Villain Codex pg. 164, Heroes of the Wild pg. 31 (Amazon)
School divination; Level bard 1, druid 1, hunter 1, inquisitor 1, ranger 1, shaman 1, witch 1


Casting Time 1 standard action
Components V, S, M/DF (a smooth stone)


Range touch
Target one creature
Duration 8 hours (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining overland speed, the target treats any trackless terrain as though there were a trail or road, and any terrain with a road or trail as though there were a highway (Pathfinder RPG Core Rulebook 171—172). Up to one creature per caster level traveling with the target can also benefit from the effect. The spell functions only outdoors and does not function in magically altered terrain.