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Lost Passage

Source Inner Sea Races pg. 220
School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, skald 4, sorcerer/wizard 4 (Samsaran)

Casting

Casting Time 1 standard action
Components V, S

Effect

Range long (400 ft. + 40 ft./level)
Area one 30-ft. cube/level (S)
Duration 2 hours/level (D)
Saving Throw Will partial; Spell Resistance yes

Description

Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a –4 penalty to Dexterity.

Lost passage can be made permanent with permanency at a cost of 10,000 gp.

Lost Locale

Source Inner Sea Races pg. 220
School enchantment (compulsion) [mind-affecting]; Level arcanist 9, sorcerer/wizard 9 (Samsaran)

Casting

Casting Time 24 hours
Components V, S

Effect

Range 1 mile/level
Area one 1-mile cube/level
Duration 2 hours/level (D)
Saving Throw Will partial; Spell Resistance yes

Description

This spell functions as lost passage (see below), except that it affects a larger area. Lost locale can be made permanent with permanency at a cost of 90,000 gp.