Archives of Nethys

Pathfinder | Starfinder

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Hidden Spring

Source Ultimate Wilderness pg. 231
School transmutation [water]; Level cleric/oracle 1, druid 1, hunter 1, ranger 1, shaman 1, warpriest 1, witch 1


Casting Time 1 hour
Components V, S, F (a Y-shaped wooden rod)


Range touch
Effect a spring of fresh water
Duration 1 hour/level
Saving Throw none; Spell Resistance no


You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. You are simultaneously drawn to areas of natural moisture while drawing that moisture closer. As the spell’s casting time concludes, you thrust the focus component into the ground. From that point, a fresh, clean water trickles forth at a rate of 1 gallon every 10 minutes. You cannot cast this spell inside a building or in an area of worked stone, but you can cast it underground. You cannot cast this spell within 1 mile of an existing hidden spring.