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Detect Thoughts

Source PRPG Core Rulebook pg. 268 (Amazon)
School divination; Level alchemist 2, arcanist 2, bard 2, inquisitor 2, investigator 2, medium 2, mesmerist 2, psychic 1, skald 2, sorcerer/wizard 2, spiritualist 2, summoner 2, summoner (unchained) 2, witch 2

Casting

Casting Time 1 standard action
Components V, S, F/DF (a copper piece)

Effect

Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 min./level (D)
Saving Throw Will negates; see text; Spell Resistance no

Description

You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Detect Anxities

Source Ultimate Intrigue pg. 211
School divination [mind-affecting]; Level antipaladin 2, arcanist 3, bard 3, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 2, paladin 3, psychic 2, skald 3, sorcerer/wizard 3, spiritualist 3, warpriest 3, witch 3

Casting

Casting Time 1 standard action
Components V, S, F/DF (a medallion)

Effect

Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 minute/level (D)
Saving Throw Will negates (see text); Spell Resistance no

Description

This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Instead of Intelligence, the second round of concentration reveals each mind’s Wisdom score and current degree of fear (shaken, frightened, panicked, cowering, or paralyzed with fear). If the highest Wisdom score is 26 or higher (and at least 10 points higher than your own Wisdom score), you are stunned for 1 round and the spell ends.

Instead of surface thoughts, the third round of concentration reveals the most pressing current anxiety of any mind in the area (Will negates).

Presenting a creature with the threat of its anxiety grants you a +2 bonus (or higher, at the GM’s discretion) on checks to Intimidate that creature.

Detect Desires

Source Ultimate Intrigue pg. 211
School divination[mind-affecting]; Level antipaladin 2, arcanist 3, bard 2, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 3, paladin 3, psychic 2, skald 2, sorcerer/wizard 3, spiritualist 3, warpriest 3, witch 3

Casting

Casting Time 1 standard action
Components V, S, F/DF (a medallion)

Effect

Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 minute/level (D)
Saving Throw Will negates (see text); Spell Resistance no

Description

This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Instead of Intelligence, the second round of concentration reveals each mind’s Charisma score. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are stunned for 1 round and the spell ends. Instead of surface thoughts, the third round of concentration reveals the most pressing current desire of any mind in the area (Will negates).

Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 circumstance bonus (or higher, at the GM’s discretion) on Diplomacy checks to influence it.