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Daze

Source PRPG Core Rulebook pg. 264 (Amazon)
School enchantment (compulsion) [mind-affecting]; Level arcanist 0, bard 0, inquisitor 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer/wizard 0, spiritualist 0, summoner 0, summoner (unchained) 0, witch 0

Casting

Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Daze, Mass

Source Ultimate Magic pg. 1 (Amazon)
School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, inquisitor 4, medium 3, mesmerist 4, occultist 4, psychic 3, skald 4, sorcerer/wizard 4, summoner 4, summoner (unchained) 4, witch 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range medium (100 ft. + 10 ft./level)
Targets one or more humanoid creatures, no two of which may be more than 30 ft. apart
Duration 1 round
Saving Throw will negates; Spell Resistance yes

Description

This spell functions as daze, except as noted above.