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Curse Terrain, Lesser

Source Horror Adventures pg. 114
School necromancy [curse, evil]; Level arcanist 2, cleric/oracle 2, druid 2, hunter 2, shaman 2, sorcerer/wizard 2, warpriest 2, witch 2

Casting

Casting Time 10 minutes
Components V, S, M (the heart of a creature that dwelled in the area and powdered onxy worth 350 gp)

Effect

Range touch
300-ft. radius emanating from the touched point
Duration 1 day (D)
Saving Throw none; Spell Resistance no

Description

By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable—you can’t control when the hazards begin or end, nor where they appear within the cursed terrain.

Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent.

SpellMinimum Caster LevelGP Cost
Lesser Curse Terrain9th2,500 gp
Curse Terrain11th7,500 gp
Greater Curse Terrain15th17,500 gp
Supreme Curse Terrain19th27,500 gp

Perillous Demesne, Minor

Type regional curse; Area 300-foot-radius emanation; Save Will DC 13 to remove

Effect Up to three hazards (see the Environments section onpage 152), each of CR 3 or less, imperil creatures in the area, though never with more than one hazard at a time.If a creature places this curse, it can choose the hazards.The hazards must be appropriate to the type of terrain (atthe GM’s discretion). Any of the hazards that are rendered safe reset themselves and become dangerous again at each midnight.

Curse Terrain

Source Horror Adventures pg. 114
School necromancy [curse, evil]; Level arcanist 4, cleric/oracle 4, druid 4, hunter 4, shaman 4, sorcerer/wizard 4, warpriest 4, witch 4

Casting

Casting Time 10 minutes
Components V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 700 gp)

Effect

Range touch
Area 1-mile radius emanting from the touched point
Duration 1 day (D)

Description

By touching the ground, you curse the land with four unnatural hazards. This functions as lesser curse terrain, but with the effects of the major perilous demesne curse (see page 145).

Perilous Demesne, Major

Type regional curse; Area 1-mile-radius emanation; Save Will DC 16 to remove

Effect As per minor perilous demesne (see below), except this can involve up to four hazards, each of CR 6 or less, imperil creatures in the area. If any hazards are encountered together, the encounter’s effective CR from hazards must be no more than 7 (for instance, two CR 5 hazards could be encountered together).

Curse Terrain, Greater

Source Horror Adventures pg. 114
School necromancy [curse, evil]; Level arcanist 6, cleric/oracle 6, druid 6, hunter 6, shaman 6, sorcerer/wizard 6, warpriest 6, witch 6

Casting

Casting Time 10 minutes
Components V, S, M (the heart of the creature that dwelled in the area and powdered onyx worth 1,500 gp)

Effect

Range touch
Area 5-mile radius emanating from the touched point
Duration 1 day (D)

Description

By touching the ground, you curse the land with six unnatural hazards. This functions as lesser curse terrain, but with the effects of the greater perilous demesne curse (see page 145).

Perilous Demesne, Greater

Type regional curse; Area 6-mile-radius emanation; Save Will DC 19 to remove

Effect As per major perilous demesne (see below), except up to six hazards, each of CR 10 or less, imperil creatures in the area. The hazards are arranged so that if any are encountered together, the encounter’s effective CR from hazards must be no more than 11 (for instance, two CR 9 hazards could be encountered together).

Cure Remove curse removes a greater perilous demesne only if followed by a casting of hallow at the effect’s center.

Curse Terrain, Supreme

Source Horror Adventures pg. 115
School necromancy [curse, evil]; Level arcanist 8, cleric/oracle 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8

Casting

Casting Time 10 minutes
Components V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 4,000 gp)

Effect

Range touch
Area 5-mile radius emanating from the touched point
Duration 1 day (D)

Description

By touching the ground, you curse the land with seven unnatural hazards. This functions as lesser curse terrain, but with the effects of the grand perilous demesne curse (see page 144).

Perilous Demesne, Grand

Type regional curse; Area 18-mile-radius emanation; Save Will DC 22 to remove

Effect As per major perilous demesne (see page 145), except up to seven hazards, each of CR 14 or less, imperil creatures in the area. The hazards are arranged so that if any are encountered together, the encounter’s effective CR from hazards must be no more than 15 (for instance, two CR 13 hazards could be encountered together).

Cure Remove curse removes a grand perilous demesne only if followed by a casting of hallow at the effect’s center, and then casting disintegrate on each of the hazards before the next nightfall or midnight.