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Cure Moderate Wounds

Source PRPG Core Rulebook pg. 263 (Amazon)
School conjuration (healing); Level adept 2, alchemist 2, bard 2, cleric/oracle 2, druid 3, hunter 3, inquisitor 2, investigator 2, occultist 2, paladin 3, ranger 3, shaman 2, skald 2, spiritualist 2, warpriest 2, witch 2

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless); see text

Description

This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).

Mythic Cure Moderate Wounds

Source Mythic Adventures pg. 89
The damage cured increases to 4d8 points of damage + 2 points per caster level (maximum +20). The spell cures up to 2 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.