Celestial HealingSource Arcane Anthology pg. 13
School conjuration (healing) [good]; Level arcanist 1, bloodrager 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner 1, warpriest 1, witch 1
CastingCasting Time 1 round
Components V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
Target creature touched
Duration 1 round/2 levels
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DescriptionYou anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.