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Buoyancy

Source Advanced Class Guide pg. 177 (Amazon), Pirates of the Inner Sea pg. 28 (Amazon)
School transmutation; Level arcanist 2, bard 2, psychic 2, red mantis assassin 2, shaman 2, skald 2, sorcerer/wizard 2, witch 2

Casting

Casting Time 1 immediate action
Components V

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart
Duration up to 1 round/level (see text)
Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)

Description

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.