Archives of Nethys

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Animate Dead

Source PRPG Core Rulebook pg. 241 (Amazon)
School necromancy [evil]; Level adept 3, antipaladin 3, arcanist 4, cleric/oracle 3, occultist 3, shaman 3, sorcerer/wizard 4, spiritualist 3, warpriest 3

Casting

Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)

Effect

Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

This spell turns corpses into undead skeletons or zombies that obey your spoken commands.

The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.

Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.

The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.

Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.

Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy.

Mythic Animate Dead

Source Mythic Adventures pg. 84
Add your tier to your caster level when determining how many Hit Dice of undead you can animate with a single casting of this spell. This doesn’t increase the total number of Hit Dice worth of undead you can control. By expending a second use of mythic power, you can ignore the spell’s material component cost.

Augmented (6th): If you expend two uses of mythic power, any skeletons or zombies you create gain either the agile (see page 224) or savage (see page 224) mythic template. This template lasts for a number of days equal to your tier.

Alternatively, if you’re 8th tier and expend 10 uses of mythic power, any skeletons you create permanently gain the mythic skeleton template (see page 216).

Animate Dead, Lesser

Source Ultimate Magic pg. 1 (Amazon)
School necromancy [evil]; Level arcanist 3, cleric/oracle 2, occultist 2, shaman 2, sorcerer/wizard 3, spiritualist 2, warpriest 2

Casting

Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)

Effect

Range touch
Target one corpse
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You cannot create variant skeletons or zombies with this spell.