Archives of Nethys

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Slayer Class Details | Slayer Talents | Archetypes

Slayer Talents

Description Source: Advanced Class Guide
As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a slayer’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made.

Sneak Attack Talents

Slowing Strike* (Ex) (Advanced Class Guide pg. 53 (Amazon)): An opponent damaged by the slayer’s sneak attack has its speed halved for 1d4 rounds. A successful Fortitude saving throw negates this effect (DC = 10 + 1/2 of the slayer’s level + the slayer’s Intelligence modif ier). Against creatures with multiple types of movement, the slayer must choose which movement type to affect. If the slayer affects a creature’s flight movement, its maneuverability is reduced by one step; if it’s airborne at the time, it falls unless it succeeds at a DC 10 Fly check. If the slayer targets a creature already affected by this ability, its speed and maneuverability are not further reduced; the slayer may either extend the duration of that effect by 1d4 rounds or choose another movement type to affect (keeping track of the duration of each affected movement separately).

Other Talents

Blood Reader (Ex) (Advanced Class Origins pg. 21 (Amazon)): While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.
Castling (Ex) (Elemental Master's Handbook pg. 9): The slayer treats soft cover granted by creatures of her size or larger as though it were cover instead. Cover the slayer gains from this talent does not allow her to attempt Stealth checks.
Catfolk Rogue Talent (Dirty Tactics Toolbox pg. 22): A catfolk slayer can select one of the following catfolk rogue talents (Pathfinder RPG Advanced Race Guide 92) in place of a slayer talent: deadly scratch, graceful faller, nimble climber, or vicious claws. Any talent effects based on rogue level use the slayer’s class level. The slayer must fulfill any prerequisites.
Deadly Range (Ex) (Advanced Class Guide pg. 53 (Amazon)): A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet. A slayer can select this talent more than once; its effects stack. A slayer must be at least 4th level before selecting this talent.
Extra Earthcraft (Elemental Master's Handbook pg. 9): The slayer gains 2 additional earthcraft points each day. The slayer must have the earthcraft ability to select this talent.
Foil Scrutiny (Advanced Class Guide pg. 53 (Amazon)): A slayer with this talent is able to obscure his thoughts and intentions. He gains a +2 bonus on all Bluff and Disguise checks, as well as on Will saving throws to resist mind-reading spells and effects (such as detect thoughts and discern lies).
Fortified Position (Ex) (Elemental Master's Handbook pg. 9): Whenever the slayer gains a bonus on Reflex saves due to cover, she gains an equal bonus on Fortitude saves.
One of Those Faces (Sp) (Spymaster's Handbook pg. 21): Investigators and slayers can also select this talent if they have the Brute, Failed Apprentice, Militia Veteran, Rapscallion, River Rat, Vagabond Child, or Well-Informed trait from Pathfinder RPG Advanced Player’s Guide, or Narrows Survivor or Wealthy Dabbler trait from Pathfinder Player Companion: Taldor, Echoes of Glory.

Each day, you can use disguise self as a spell-like ability for up to 10 minutes per character level. This duration need not be continuous, but it must be used in 10-minute increments. Additionally, once you have used this ability, whenever you use it for the next 24 hours you must take the same alternate appearance.
Poison Use (Ex) (Advanced Class Guide pg. 53 (Amazon)): The slayer is trained in the use of poison, and cannot accidentally poison himself when applying poison to a weapon.
Ranger Combat Style (Ex) (Advanced Class Guide pg. 53 (Amazon)): The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.
Rogue Talent (Advanced Class Guide pg. 53 (Amazon)): A slayer can select one of the following rogue talents in place of a slayer talent: bleeding attack*, camouflageAPG, combat trick, demand attentionCAC, fast stealth, finesse rogue, firearm trainingUC, gritUC, hard to foolAPG, lasting poisonAPG, powerful sneakAPG, rogue crawl, slow reactions*, snap shotAPG, sniper’s eyeAPG, surprise attack, swift poisonAPG, terrain masteryUC, trap spotter, unwitting allyUC, weapon training, or any rogue talent sfrom Blood of Shadows. Any talent effects based on rogue level use the slayer’s class level. If the rogue talent has a prerequisite, the slayer must fulfill the prerequisite before taking that rogue talent. This talent can be selected multiple times; each time, it grants the slayer a new rogue talent.
Scrying Familiarity (Ex) (Spymaster's Handbook pg. 23): You are well acquainted with scrying sensors. You can roll twice and take the better result on saving throws against divination (scrying) spells and effects, on Perception checks to notice scrying sensors, and on caster level checks to overcome spell resistance when you use a scrying spell or effect. If you notice a magical sensor, you can attempt a Stealth check opposed by the caster’s caster level check to avoid being detected by the sensor.
Studied Ally (Ex) (Advanced Class Origins pg. 21 (Amazon)): The slayer can study an ally or friendly creature he can see as a move action. The slayer gains a +1 bonus on checks and attack rolls to use the aid another action to help with that ally’s skill checks, attacks, or AC. This bonus increases at the same rate as a slayer’s studied target bonus. At 7th level, a slayer can study an ally as a move or swift action. A slayer’s studied ally counts against the number of studied targets he can have active at once.
Trapfinding (Advanced Class Guide pg. 54 (Amazon)): The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.
Unbalancing Trick (Ex) (Elemental Master's Handbook pg. 9): The slayer gains Improved Trip as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites of Greater Trip (although she must take the feat as normal to gain its benefits).

Advanced Slayer Talents

Description Source: Advanced Class Guide
At 10th level and every 2 levels thereafter, a slayer can select one of the following advanced talents in place of a slayer talent.

Sneak Attack Talents

Other Talents

Assassinate (Ex) (Advanced Class Guide pg. 54 (Amazon)): A slayer with this advanced talent can kill foes that are unable to defend themselves. To attempt to assassinate a target, the slayer must first study his target for 1 round as a standard action. On the following round, if the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the slayer as an enemy. If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC equal to 10 + 1/2 the slayer’s level + the slayer’s Intelligence modifier. If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.
Rogue and Ninja Advanced Talents (Advanced Class Guide pg. 55 (Amazon)): A slayer can select one of the following rogue advanced talents or ninja master tricks in place of a slayer advanced talent: deadly sneakAPG, evasionUC, featUC, hunter’s surpriseAPG, knock-out blowAPG, master of disguiseAPG, opportunist, stealthy sniperAPG, or any rogue advanced talent from Blood of Shadows. A slayer can select multiple rogue advanced talents or ninja master tricks by taking this slayer advanced talent multiple times, but can’t select the same one more than once.
Slayer Camouflage (Ex) (Advanced Class Guide pg. 55 (Amazon)): A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment. A slayer must have the terrain mastery talent to select this talent.
Woodland Stride (Ex) (Advanced Class Guide pg. 55 (Amazon)): A slayer with this talent may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Terrain that is enchanted or magically manipulated to impede motion still affects the slayer as normal.