Archives of Nethys

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Core Races | Other Races


Source Bestiary 4 pg. 264 (Amazon)
Monster Entry Link
Trox were once members of a much smaller and more docile race of subterranean burrowers, but were long ago enslaved by the duergar and bred into useful brutes. Eventually, several clans of trox were able to escape their slavers and reach the surface world, though they found the creatures above were just as eager to enslave them. Most trox still live a life of servitude. A free trox tends to be loyal to its true friends and inquisitive, though it can harbor deep grudges and resentments.

Trox Racial Traits

Trox are defined by their class levels—they do not possess racial Hit Dice. Despite having no racial Hit Dice, trox are powerful creatures and their CR is 2 higher than a human of the same level. All trox have the following racial traits.

+6 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Trox are very strong, but they can be dim, unreceptive, and inhospitable.
Normal Speed: Trox have a base speed of 30 feet.
Large: Trox are Large and take a –1 size penalty to AC, take a –4 size penalty on Stealth checks, and gain a +1 size bonus on combat maneuver checks and to combat maneuver defense.
Darkvision 60 ft.: Trox can see in the dark up to 60 feet.
Burrow: Trox have a burrow speed of 20 feet.
Frenzy: See stat block above.
Grabbing Appendages: See stat block above.
Languages: Terran. A Trox with a high Intelligence score can choose from the following: Common, Dwarven, Giant, Orc, and Undercommon.

Trox Alternate Racial Traits

Replaces Burrow, Frenzy

Source Inner Sea Races pg. 217
Some trox have developed a closeness to the earth that helps them thwart the invisibility of their duergar enemies. They gain tremorsense to a range of 30 feet. This racial trait replaces frenzy and burrow.