GhoransSource Inner Sea Bestiary pg. 14 (Amazon)
Monster Entry Link
When Geb’s magic despoiled his kingdom, the archmage Nex enlisted the renegade druid Ghorus to create a form of plant life that could survive in the blighted wasteland and sustain his starving people. Eventually, the plants evolved sentience and ambulatory bodies mimicking the appearance of their human farmers and consumers.
Ghoran Racial TraitsGhorans are defined by their class levels—they do not possess racial Hit Dice. They have the following racial traits.
+2 Con, +2 Cha, –2 Int: Ghorans are hardy and guileful, but process thoughts slowly.
+2 Natural Armor: Ghorans have tough, rugged skin.
Plant: Ghorans have the plant type.
Natural Magic (2 RP): Ghorans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—detect poison, goodberry (created berries bud from the ghoran’s body), and purify food and drink. The caster level is equal to the ghoran’s level. The DC for these spells is equal to 10 + the spell’s level + the ghoran’s Charisma bonus.
Delicious (–1 RP), Ghorus Seed (6 RP), Light Dependent (–2 RP), Past-Life Knowledge (2 RP): See monster entry.
Languages: Ghorans begin play speaking Sylvan and Common. Ghorans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Ghoran Alternate Racial Traits
Replaces Delicious, Past-Life Knowledge Disgusting
Source Inner Sea Races pg. 215
Some ghorans’ link to their past lives becomes corrupted, causing their taste to become particularly disgusting. Such ghorans gain a +2 racial bonus on Escape Artist and combat maneuver checks to escape a grapple against any creature that has a bite attack with the grab ability. This racial trait replaces delicious and past-life knowledge.