GanziSource Distant Shores pg. 22
Monster Entry Link
In every corner of creation, the raw chaos from which the world sprang gnaws, trying to drag reality back into the raging madness that spawned it. The Maelstrom extends tendrils into reality anywhere planar energies touch the Material Plane, like creeping ivy finding purchase in a stone wall. In any place influenced by the Outer Planes, those vines bear fruit: the ganzi. Unlike the crossbreed aasimars and tieflings, ganzi are mutations caused by generations of exposure to chaotic energies in the Material Plane.
The ganzi share many traits with the Maelstrom’s true children: proteans. They are fluid and flexible, resilient, resistant to the energies of decay and entropy, and can sense the delicate currents of chaos that bind the planes together, alerting them to danger and deception and allowing enterprising ganzi to stir those eddies and rewrite a creature’s fortunes. They also share the proteans’ curiosity and disdain for order, compulsively wandering the world to see what can be seen.
Physical Description: No two ganzi look alike, but most appear human with one or two unusual physical qualities—often slowly-shifting patterns of birthmarks on their hands, feet, or faces. A rare few display reptilian or birdlike qualities such as scaly skin, feathery hair, or needlesharp teeth. An unfortunate few are born missing major features, or with ears, eyes, or fingers in unusual places on their bodies. Their hair and eyes invariably shine in vibrant colors, which shift over the course of weeks or months. Less common than aasimars, tieflings, or geniekin, ganzi are often mistaken for these other races.
Society: Ganzi tend to distrust organization and tradition, and rarely form strong communities or cultural touchstones. Instead they blend into the wilder fringes of their parent culture, joining artist conclaves, anarchist collectives, dissidents, protesters, or revolutionaries challenging tradition.
Relations: Ganzi excel at blending in with other races, despite their bombastic tendencies and unusual physical traits. Most simply appear as excitable humans. Many ganzi never realize their true heritage, mistaking their strange abilities for sorcerous aptitude. Those who recognize a touch of the planes in their blood get on well with other native outsider races— geniekin especially. Their experiences as outcasts in a larger society means they appreciate the challenges faced by half-elves and half-orcs, even if their struggles are different.
Alignment and Religion: As might be expected for a people touched by otherworldly chaos, ganzi tend to reject rigid codes and laws, but they feel no strong pulls toward good or evil, and tend most often toward chaotic neutral alignment. Ganzi who honor the gods prefer those who guide them on their journeys, such as Desna, or who reward quick wit, such as Calistria and Cayden Cailean.
Adventurers: Ganzi naturally slip into (and out of ) the role of adventurer as they explore the world. Most succumb to a wanderlust that carries them out into the wilderness or drives them to explore the strange corners of their home communities, while others find that their natural impulse to test limits and poke at holes earns them enemies from whom they must flee.
Ganzi Racial TraitsGanzi are defined by class levels—they do not have racial Hit Dice. Ganzi have the following racial traits.
+2 Constitution, +2 Charisma, –2 Intelligence: Ganzi are expressive and strangely resilient, but have difficulty focusing.
Native Outsider: Ganzi are outsiders with the native subtype.
Medium: Ganzi are Medium creatures.
Normal Speed: Ganzi have a base speed of 30 feet.
Darkvision: Ganzi can see in the dark up to 60 feet.
Skilled: Ganzi have a +2 racial bonus on Sense Motive and Survival checks.
Quibble: Once per day as an immediate action, a ganzi can twist probability and alter the luck of a single creature within 30 feet, forcing it to reroll a single d20 on a roll it has just made. The target must take the second result, even if it is worse. A ganzi may use this ability after the target has rolled, but must use it before the GM declares if the roll was a success or failure. Unwilling creatures may resist a ganzi’s influence with a successful Will save (DC = 10 + 1/2 the ganzi’s level + the ganzi’s Charisma modifier). This is a curse effect.
Maelstrom Resistance: Ganzi have acid resistance 5, electricity resistance 5, and sonic resistance 5, and gain a +2 racial bonus on saving throws against spells of the polymorph subschool.