Archives of Nethys

Prestige Classes


Storm Kindler

Source Adventurer's Guide pg. 180, Paths of Prestige pg. 54 (Amazon)
Those who focus their studies on the Eye of Abendego can unlock and master potent techniques to augment their already impressive command of storm and wind. These scions of the hurricane take the name of Storm Kindler as more than merely the organization they belong to—they seek to develop not only power to manipulate storms, but also the ability to awaken the storms within their own bodies, physically transforming into vortexes of destruction.

The first to learn these secrets were among the original members of the organization that braved the Eye of Abendego a century ago. For generations, the methods of kindling storms in this way were lost, but the current incarnation of the organization has recovered those secrets, and today the lore has spread far and wide—many of those who join the Storm Kindler sect seek to gain power as actual Storm Kindlers.

While some of those who successfully take levels in this prestige class arrogantly proclaim themselves the true heart of the Storm Kindler organization, most instead view themselves as embodying the spirit of the storm but understand that, just as no two storms are alike, no two members of their organization need be identical in outlook or power. Their more open-minded approach and willingness to work with diverse groups frustrates and worries the traditionalists among their kind, and a powerful and vocal minority increasingly threatens to force a schism on the organization as a whole.

Requirements

To qualify to become a Storm Kindler, a character must fulfill the following criteria.

Alignment: Any neutral.
Deity: Must worship Gozreh.
Feat: Storm-Lashed (see page 184).
Skills: Fly 3 ranks, Knowledge (history) 6 ranks, Knowledge (nature) 6 ranks, Swim 3 ranks.
Spells: Able to cast 2nd-level spells.

Class Skills

The Storm Kindler's class skills are Fly (Dex), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Perception (Wis), Survival (Wis), and Swim (Str)..

Skill Points at each Level: 4 + Int modifier.
Hit Die: d8.

Class Features

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells Per Day
1st+0+1+0+1Oceanic spirit
2nd+1+1+1+1Seasight, storm shape (20 ft., Small)+1 level of spellcasting class
3rd+2+2+1+2Aura of calm (5 ft.)+1 level of spellcasting class
4th+3+2+1+2Storm shape (30 ft., Medium), wave breaker+1 level of spellcasting class
5th+3+3+2+3Aura of calm (10 ft.), thunderstruck
6th+4+3+2+3Storm shape (40 ft., Large), weather’s fury 3d6+1 level of spellcasting class
7th+5+4+2+4Aura of calm (15 ft.), eye of the storm+1 level of spellcasting class
8th+6+4+3+4Fickle winds, storm shape (50 ft., Huge), weather’s fury 4d6+1 level of spellcasting class
9th+6+5+3+5Aura of calm (20 ft.), echoing thunder
10th+7+5+3+5Storm mastery, storm shape (60 ft., Huge), weather’s fury 5d6+1 level of spellcasting class

The following are class features of the Storm Kindler prestige class.

Oceanic Spirit (Su): A Storm Kindler gains a bonus equal to her class level on Fly and Swim checks, and never needs to attempt concentration checks because of natural weather. She gains resistance to electricity 5 and sonic 5. At 5th level, her resistance to electricity and sonic increases to 10. At 9th level, these resistances increase to 20.

Seasight (Su): At 2nd level, a Storm Kindler can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the Storm Kindler to see through thick silt and other aquatic precipitates.

Storm Shape (Su): At 2nd level, a Storm Kindler becomes a physical embodiment of the fury of the storm. As a standard action, she can transform herself into a whirlwind (as per the universal monster rule, Pathfinder RPG Bestiary 306) for a number of minutes per day equal to her Storm Kindler level. These minutes need not be consecutive, but must be spent in 1-minute increments. If the Storm Kindler is underwater when she uses this ability, she instead transforms into a vortex of the same size (this functions identically to the whirlwind ability, but can form only underwater and can’t leave the water). The Storm Kindler can breathe water while in vortex form. If the Storm Kindler does not have a fly or swim speed, she gains one (as appropriate to her new form) equal to her base land speed while in storm shape. With a fly speed, she has average maneuverability.

As a swift action, the Storm Kindler can change the height of her whirlwind form from a minimum of 10 feet tall to a maximum of 20 feet tall. At 4th level and every 2 levels thereafter, the maximum height of the whirlwind increases by 10 feet, to a maximum of 60 feet tall at 10th level.

The Storm Kindler can damage and trap Small or smaller creatures caught in her whirlwind, dealing lethal damage equal to her unarmed strike damage to each such creature that fails a Reflex save (DC = 10 + the Storm Kindler’s class level + the Storm Kindler’s Strength modifier) and lifting it into the air if it fails a second Reflex save. At 4th level and every 2 levels thereafter, the size of creatures the Storm Kindler can affect increases by one step, to a maximum of Huge at 8th level.

Aura of Calm (Su): At 3rd level, allies within 5 feet of a Storm Kindler (including herself ) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws to resist spells and effects with the air or water descriptors. At 5th level and every 2 levels thereafter, the Storm Kindler’s aura of calm extends by 5 feet (to a maximum of 20 feet at 9th level). At 7th level, allies in the Storm Kindler’s aura are treated as two size categories larger for the purpose of wind effects, and the bonus on saving throws doubles to +4.

Wave Breaker (Su): At 4th level, a Storm Kindler gains a swim speed equal to twice her base land speed. She can breathe water for a number of hours per day equal to her Storm Kindler level. This time need not be consecutive, but must be spent in 1-hour increments.

Thunderstruck (Su): At 5th level, a Storm Kindler becomes immune to the deafened condition.

Weather’s Fury (Su): At 6th level, a Storm Kindler can deal additional damage with her storm shape. In addition to her unarmed strike damage, she deals 3d6 points of electricity damage (while in whirlwind form) or cold damage (while in vortex form) to each creature that fails its Reflex saves. This damage increases to 4d6 at 8th level, and 5d6 at 10th level.

Eye of the Storm (Su): At 7th level, a Storm Kindler becomes immune to damage and detrimental effects from nonmagical wind and waves. In addition, she receives a +4 insight bonus on saving throws and to AC against spells and effects with the air or water descriptors.

Fickle Winds (Sp): At 8th level, as a swift action, a Storm Kindler can call the winds to her defense, protecting her as per the spell fickle windsAPG for a number of rounds per day equal to her level. These rounds need not be consecutive.

Echoing Thunder (Su): At 9th level, anytime a Storm Kindler resists electricity or sonic damage with her oceanic spirit ability, she can spend an immediate action to redirect the damage to another creature within 30 feet. The creature must succeed at a Reflex save (DC = 10 + the Storm Kindler’s class level + the Storm Kindler’s Wisdom modifier) or take an amount of electricity or sonic damage equal to the amount the Storm Kindler resisted.

Storm Mastery (Su): At 10th level, a Storm Kindler becomes one with the relentless fury of the storm, allowing her to use her storm shape ability at will. In addition to this, she gains a fly speed equal to double her base land speed, and gains the aquatic subtype and the amphibious special quality. The Storm Kindler never takes the normal penalties on her attack or damage rolls for fighting underwater.