Archives of Nethys

Prestige Classes


Hellknight Signifer

Source Paths of Prestige pg. 28 (Amazon)
Hellknight signifers form the spellcasting arm of the Hellknight orders. They serve as the faceless enforcers of the legal code, and use their magical powers to root out and punish criminals to the relentless letter of the law. They wear masks—often featureless—to mark themselves as impersonal agents of order, unswayed by empathy, detached from emotion, and dedicated to passing impartial judgment upon all lawbreakers. A signifer’s distinctive mask is a symbol of his devotion to the precepts of law and exacting justice, and serves as the focus for several of his signifer powers.

Requirements

To qualify to become a Hellknight signifer, a character must fulfill all of the following criteria.

Alignment: Any lawful.
Armor Proficiency: Proficient with medium armor.
Feats: Arcane Armor Training or Warrior PriestUM.
Skills: Intimidate 2 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 3rd-level spells.
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.

Class Skills

The Hellknight Signifer's class skills are Diplomacy (Cha), Intimidate (Cha), Linguistics (Int), Knowledge (all) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at each Level: 2 + Int modifier.
Hit Die: d8.

Class Features

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells Per Day
1st+0+0+0+1Aura of law, catechesis, order, signifer mask+1 level of spellcasting class
2nd+1+1+1+1Arcane armor expertise+1 level of spellcasting class
3rd+2+1+1+2Signifer armor training 1+1 level of spellcasting class
4th+3+1+1+2Assiduous gaze+1 level of spellcasting class
5th+3+2+2+3Arcane armor expertise (immediate action)+1 level of spellcasting class
6th+4+2+2+3Discern lies+1 level of spellcasting class
7th+5+2+2+4Assiduous gaze+1 level of spellcasting class
8th+6+3+3+4Signifer armor training 2+1 level of spellcasting class
9th+6+3+3+5Infernal resilience+1 level of spellcasting class
10th+7+3+3+5Diabolic harbinger+1 level of spellcasting class

The following are class features of the Hellknight signifer prestige class.

Weapon and Armor Proficiency: A signifer gains proficiency with heavy armor and with one of his order’s favored weapons.

Aura of Law (Ex): The power of a Hellknight signifer’s aura of law (see the detect law spell) is equal to his total character level.

Catechesis (Ex): If a Hellknight signifer has the Warrior Priest feat, his Hellknight signifer level stacks with other divine spellcasting classes for determining the effects of those classes’ domain powers, inquisitions, and mysteries. This doesn’t grant any new powers or abilities. In addition, a signifer with the Warrior Priest feat gains Alignment Channel (chaos) as a bonus feat, and treats his Hellknight signifer levels as cleric levels when determining the amount of damage chaotic outsiders are either healed or dealt, and when determining their saving throw DCs to halve this damage.

Order: A Hellknight signifer chooses a Hellknight order to join. The most common Hellknight orders (and their favored weapon or weapons) are: Chain (flail), Gate (dagger), Godclaw (morningstar), Nail (lance or halberd), Pyre (glaive), Rack (longsword or whip), and Scourge (heavy mace or whip). See page 266 of The Inner Sea World Guide for more information on Hellknight orders.

Signifer Mask (Su): Upon initiation, a Hellknight signifer receives a mask, often devoid of eyeholes or other personal features. This mask doesn’t obscure the signifer’s vision, and while wearing it he gains a +2 competence bonus on Sense Motive checks and on saving throws against spells and abilities that rely on visual effects.

A Hellknight signifer with a bonded object from the arcane bond class feature can perform a special ritual that costs 500 gp and takes 8 hours to complete. This ritual converts the signifer’s mask into his new bonded item, which takes up the head slot. In this case, Hellknight signifer levels stack with levels from the class that grants the bonded item for determining what additional magical abilities can be added to the bonded item.

Arcane Armor Expertise: At 2nd level, if a Hellknight signifer has the Arcane Armor Training feat, he gains Arcane Armor Mastery as a bonus feat. At 5th level, the action required to use this feat changes from a swift action to an immediate action.

Signifer Armor Training: At 3rd level, while a Hellknight signifer wears armor, he reduces the armor check penalty by 1 (to a minimum of 0), and reduces the arcane spell failure chance by 5%. At 8th level, he reduces his armor check penalty by an additional 1, and reduces his arcane spell failure by an additional 5%. Additionally, at 8th level, when a Hellknight signifer’s speed is reduced by wearing medium or heavy armor, his unique training offsets the speed reduction by 5 feet.

Assiduous Gaze: At 4th level and again at 7th level, a Hellknight signifer gains an assiduous gaze ability chosen from the list below. A Hellknight signifer can use each assiduous gaze ability he possesses for a number of rounds per day equal to 1/2 his class level. These rounds need not be consecutive. A Hellknight signifer can activate an assiduous gaze ability as a swift action to examine a single creature, object, or 5-foot square within 30 feet. A Hellknight signifer must be wearing his signifer mask to use these abilities, and his caster level while using them is equal to his character level.

Elucidation (Su): Discern each active spell on the target, including the spell’s effect and caster level.

Morality (Sp): Determine whether the target is chaotic, evil, good, or lawful, as well as the strength of its aura as if having studied it for 3 rounds using detect chaos, detect evil, detect good, and detect law.

Scrutiny (Su): Discern whether the target has spelllike abilities and spellcasting abilities, whether the spellcasting ability is arcane or divine, and the strength (see detect magic) of the most powerful spell or spell-like ability the target currently has available.

Veracity (Sp): Observe the target as if using true seeing. A Hellknight signifer must be 7th level to select this ability.

Vigilance (Su): See through up to 5 feet of stone, wood, or similar barriers as if they didn’t exist. This effect cannot penetrate metal of any kind.

Discern Lies (Sp): At 6th level, a Hellknight signifer can use discern lies as a spell-like ability a number of times per day equal to 3 plus his Charisma modifier. These rounds need not be consecutive. His caster level is equal to his total character level.

Infernal Resilience (Ex): At 9th level, a Hellknight signifer gains DR 5/chaotic and becomes immune to poison.

Diabolic Harbinger (Su): At 10th level, as long as the Hellknight signifer wears his signifer mask, he gains telepathy with a range of 100 feet, and can see perfectly in both magical and mundane darkness. While wearing his signifer mask, he is immune to blindness and dazzling effects and gains a +2 bonus on all Charisma-based checks when interacting with lawful creatures. This bonus increases to +4 if the creature is also an outsider.