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Uchurah

Though mostly covered in grime-encrusted black fur, the muscles of this creature are still plainly visible along the four forearms that emerge from its split elbows. It wears a crude bone necklace that dangles under its vertically oriented mouth.

Uchurah CR 12

Source Darklands Revisited pg. 21
XP 19,200
Gug barbarian 2 (Pathfinder RPG Bestiary 2 151)
CE Large aberration
Init +3; Senses darkvision 60 ft.; Perception +31

Defense

AC 26, touch 12, flat-footed 23 (+3 Dex, +14 natural, –1 size)
hp 150 (17 HD; 15d8+2d12+70)
Fort +12, Ref +8, Will +14
Defensive Abilities uncanny dodge; Immune disease, poison

Offense

Speed 50 ft., climb 20 ft.
Melee bite +20 (1d8+8), 4 claws +20 (1d6+8)
Space 10 ft., Reach 15 ft.
Special Attacks rage (10 rounds/day), rage power (no escape), rend (2 claws, 1d6+12)

Statistics

Str 27, Dex 16, Con 18, Int 13, Wis 20, Cha 9
Base Atk +13; CMB +22 (+26 bull rush); CMD 35 (37 vs. bull rush)
Feats Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Intimidate), Skill Focus (Perception)
Skills Acrobatics +3 (+11 when jumping), Climb +21, Escape Artist +18, Intimidate +10, Knowledge (dungeoneering) +14, Knowledge (religion) +9, Perception +31, Stealth +17, Survival +25; Racial Modifiers +4 Escape Artist
Languages Aklo, Undercommon
SQ compression, fast movement

For much of its life, Uchurah led a typical gug existence as a member of a sizable camp that made its home deep in the Midnight Mountains of Orv. Unlike many of their kind, the gugs of this camp revered not the Outer Gods, but one of the many umbral dragons that nests among the towering subterranean peaks. Uchurah was poised to apprentice with the camp’s spiritual leader, hoping one day to take on that role, when it began waking unrested each night, remembering horrible dreams.

These dreams depicted increasingly gruesome scenes of slaughters and feasts, including the gug gorging on the corpse of its umbral dragon “god”. The gug’s nightmares intensified night after night, until Uchurah could no longer stand them. Mustering all its strength and rage, Uchurah slew the dragon and claimed the camp for itself.

While many of Uchurah’s fellow gugs saw its actions as a sign of strength, some believed it the ultimate heresy and retaliated against Uchurah. The usurping gug was overwhelmed by its opponents’ numbers, and fled, its own followers in tow, up into the realm of Sekamina.

Guarding one of a few select entrances to the Midnight Mountains, the rage-filled gug now leads its camp on vicious raids against nearby enclaves of drow and skum. Each victory the camp secures supports Uchurah’s claims of divinity, and its followers grow more and more devoted with each passing year. Though Uchurah can’t cast any spells or heal its devotees, it nevertheless leads a thriving cult that could grow to be a powerful force in the Darklands.