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The Would-Be Queen, Almara Kazaar

This gray-skinned dwarf wears iron plates over a set of purple and magenta robes and carries a warhammer.

The Would-Be Queen, Almara Kazaar CR 10

Source Darklands Revisited pg. 15
XP 9,600
Female duergar warpriest of Droskar 11 (Pathfinder RPG Bestiary 117, Pathfinder RPG Advanced Class Guide 60)
LE Medium humanoid (dwarf)
Init +1; Senses darkvision 120 ft.; Perception +3

Defense

AC 21, touch 10, flat-footed 21 (+10 armor, +1 natural)
hp 108 (11d8+55)
Fort +11, Ref +5, Will +13; +2 bonus vs. spells and spell-like abilities
Defensive Abilities sacred armor (+2, 11 minutes/day); Immune paralysis, phantasms, poison; Resist duergar immunities
Weaknesses light sensitivity

Offense

Speed 20 ft.
Melee +1 warhammer +14/+9 (1d10+7/19–20/×3)
Special Attacks blessings 8/day, channel negative energy 4/ day (DC 16, 4d6), fervor 8/day (4d6), sacred weapon (+2 1d10, 11 rounds/day)
Spell-Like Abilities (CL 11th; concentration +9)
1/day—enlarge person (self only) (DC 9), invisibility (self only)
Warpriest Spells Prepared (CL 11th; concentration +14)
4th—divine power, freedom of movement
3rd—bestow curse (DC 16), blindness/deafness (DC 16), cure serious wounds, dispel magic, wind wall
2nd—cure moderate wounds, hold person (DC 15), shatter (DC 15), sound burst (DC 15), spiritual weapon
1st—bless, command (DC 14), divine favor, doom (DC 14), protection from good, shield of faith
0 (at will)—create water, detect magic, detect poison, guidance, resistance

Statistics

Str 18, Dex 12, Con 16, Int 8, Wis 16, Cha 6
Base Atk +8; CMB +12; CMD 23 (27 vs. bull rush, 27 vs. trip)
Feats Channel Smite, Cleave, Combat Casting, Furious FocusAPG, Improved Critical (warhammer), Iron Will, Power Attack, Toughness, Vital Strike, Weapon Focus (warhammer)
Skills Bluff +2, Knowledge (religion) +7, Sense Motive +7, Spellcraft +3, Stealth –1; Racial Modifiers +4 Stealth
Languages Common, Dwarven, Undercommon
SQ blessings 8/day (Charm: charming presence, dominance aura; Evil: battle companion, unholy strike)
Combat Gear feather token (whip), scroll of air walk, scroll of dispel magic (2), scroll of heal, wand of death knell (50 charges); Other Gear +2 half-plate, +1 warhammer, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, iron unholy symbol of DroskarUE, 11 pp, 23 gp

The duergar clergy of Droskar generally avoid direct combat, preferring instead to command hordes of mercenary forces in battle on their behalf. Almara Kazaar is one of the few priests of the Dark Smith who prefers to wade into the thick of battle herself, meting out the dark fury of her god with the head of her warhammer. In combat, she is cold and calculating, and prefers to first use her numerous spells to improve her physical abilities and then unleash other debilitating effects at range. She wields her warhammer in close quarters, not hesitating to use her racial spell-like ability to increase her size and strike at as many foes as she can.

The leader of Droskar’s faithful in Mabbryn, Almara spends much of her time in the Forge Quencher— the massive fortress that protects Mabbryn’s water supply. Much of Almara’s daily life is fraught with political squabbles with Mabbryn’s military leader, Margrave Daguda Urgadan. Nicknamed the “Would-Be Queen” by members of Droskar’s faithful, Almara maintains a tense relationship with Daguda, but hopes to replace the other political leader of the city one day.