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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Ravenous Tumbleweed

This tangle of dry-looking vegetation has grown into a spherical ball of thorny twigs and roots.

Ravenous Tumbleweed CR 1/3

Source Ultimate Wilderness pg. 205
XP 135
N Tiny plant
Init +1; Senses low-light vision; Perception +0

Defense

AC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +1, Will +0
Immune plant traits

Offense

Speed 30 ft.
Melee slam +0 (1d4–2)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks hurtling charge

Statistics

Str 6, Dex 13, Con 12, Int —, Wis 11, Cha 4
Base Atk +0; CMB –1; CMD 7 (can’t be tripped)
SQ wind-borne

Ecology

Environment warm deserts or plains
Organization solitary, pair, or drift (3–12)
Treasure none

Special Abilities

Hurtling Charge (Ex) A ravenous tumbleweed that travels at least 20 feet as part of a charge action does not provoke an attack of opportunity when it enters an opponent’s space to make a melee attack.

Wind-Borne (Ex) While in an area of moderate wind (11–20 mph), a ravenous tumbleweed’s speed increases by 10 feet when it moves in the direction of the wind. In an area of at least strong wind (21+ mph), its speed instead increases by 20 feet when it moves in the direction of the wind, and it gains a +2 dodge bonus to its AC against attacks of opportunity on any round in which it moves in that direction.

Unlike its harmless counterpart, a ravenous tumbleweed uproots itself when nutrients are scarce in order to hunt down live prey. These seasonally carnivorous plants gather into imposing drifts that wait for periods of high winds before overwhelming birds, rabbits, and even deer.