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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Cat1/4
Chicken1/6
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Goat1/3
Hawk1/3
Hedgehog1/8
House Centipede1/8
Ioun Wyrd1/3
Kakapo1/8
King Crab1/4
Koala1/4
Lemming1/8
Leopard Slug1/8
Lizard1/6
Mole1/6
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Ptarmigan1/6
Pufferfish1/4
Puffin1/3
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Scarlet Spider1/4
Seal1/3
Sloth1/6
Squirrel1/8
Thrush1/3
Toad1/8
Tuatara1/4
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, House Centipede

House Centipede CR 1/8

Source Ultimate Magic pg. 1 (Amazon)
XP 50
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4

Defense

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

Offense

Speed 40 ft., climb 40 ft.
Melee bite +5 (1d3–5 plus poison)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks poison

Statistics

Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6 (can’t be tripped)
Feats Weapon FinesseB
Skills Climb +11, Perception +4, Stealth +19; Racial Modifiers +4 Perception, +8 Stealth

Ecology

Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.

Multi-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs. Their bites are poisonous, and can daze the unwary.