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Kanabo

Creatures in "Kanabo" Category

NameCR
Honored of Kaoling4

Kanabo, Honored of Kaoling

Honored of Kaoling CR 4

Source Distant Shores pg. 32
XP 1,200
Kanabo hobgoblin samurai 4 (Pathfinder RPG Ultimate Combat 18)
LE Medium outsider (goblinoid, native)
Init +3; Senses darkvision 60 ft.; Perception +6

Defense

AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 52 (4d10+24); regeneration 1 (acid and fire)
Fort +9, Ref +4, Will +3
Defensive Abilities resolve 2/day

Offense

Speed 20 ft.
Melee mwk naginata +10 (1d8+5/×4)
Ranged mwk composite longbow +8 (1d8+5/×3)
Special Attacks challenge 2/day (+4 damage, +2 to Intimidate)
Spell-Like Abilities (CL 4th, concentration +4)
3/day—command (DC 11), doom, magic weapon
1/day—bull’s strength

Tactics

Before Combat The honored of Kaoling depends on his mount to track down foes. If a fight seems likely, he casts bull’s strength and magic weapon.
During Combat The honored of Kaoling moves to be adjacent to the most powerful foe as soon as possible, preferring to fight in melee without his mount. If this isn’t a realistic option, he remains mounted and uses his longbow. If badly injured, the honored of Kaoling seeks to fall back long enough for his regeneration to heal him.

Statistics

Str 20, Dex 16, Con 20, Int 12, Wis 15, Cha 10
Base Atk +4; CMB +9; CMD 22
Feats Cleave, Power Attack
Skills Handle Animal +7, Intimidate +7, Perception +6, Ride +7, Stealth +4, Survival +6
Languages Giant, Goblin, Tien
SQ dark rider (low-light vision and scent when mounted), mount (yzobu), mounted archer, order of the eclipse, weapon expertise (naginata)
Combat Gear potion of cure serious wounds; Other Gear mwk mountain pattern armor (Pathfinder RPG Ultimate Equipment), mwk composite longbow (+5 Str) with 20 arrows, mwk naginata (Pathfinder RPG Ultimate Equipment)

Yzobu Mount

N Large animal
Init +2; Senses low-light vision, scent; Perception +7

Defense

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 22 (4d8+4)
Fort +5, Ref +6, Will +3
Defensive Abilities evasion

Offense

Speed 40 ft.
Melee gore +5 (1d6+3)

Statistics

Str 15, Dex 14, Con 12, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +6; CMD 18
Feats Iron Will, Run
Skills Perception +7
SQ combat trained, tricks (attack, combat riding, come, defend, down, guard, heel, stay, track)

Within Kaoling, those oni that take the form of hobgoblins—known as ja noi—are treated as honored champions. While ja noi have an overwhelming need to engage in regular battle and command troops, and can be dangerous if too much time passes between fights, this drive is easily met by Kaoling’s regular military operations, and most hobgoblin soldiers are only too willing to fight at a ja noi’s command. While other oni are respected for their size and strength, they are generally treated as valued allies rather than members of Kaoling society. Ja noi, by contrast, are embraced as revered cousins, and closely integrated into Kaoling communities.

Though rare, sometimes such close association leads to children being born with one ja noi and one hobgoblin parent. These half-ja noi offspring are known as kanabo, a term that can also be used to refer to an iron club or translated as meaning “the strongest,” which is how the hobgoblins of Kaoling view the oni-kin among them. Kanabo inherit much of their oni parent’s vitality, mystic power, and cunning, but lack the ja noi drive to fight even when no foe is present.

Creating a Kanabo

Kanabo is an inherited template that can be added to a living, corporeal humanoid of the goblinoid subtype. A kanabo uses all the base creature’s statistics and special abilities except as noted here.

CR: HD 10 or less, as base creature + 1; HD 11 or more, as base creature + 2.
Alignment: Lawful evil.
Type: The creature’s type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor improves by +1.
Defenses/Qualities: HD 11 or less, gains regeneration 1 (acid and fire); HD 12 or more, gains regeneration 5 (acid and fire).
Spell-Like Abilities: A kanabo with an Intelligence or Wisdom score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. Caster level equals the creature’s HD (or the CL of the base creature’s spell-like abilities, whichever is higher).

HDAbilities
1–2Doom 3/day, magic weapon 3/day
3–4Bull’s strength, command 3/day
6–8Fly 3/day
9+Alter self (at will), monstrous physique I (at will, Pathfinder RPG Ultimate Magic)

Abilities: A kanabo gains a +4 bonus to Strength and Constitution, and a +2 bonus to Dexterity, Intelligence, Wisdom, and Charisma.
Skills: A kanabo with racial HD has skill ranks equal to 6 + its Intelligence modifier for each racial HD. Racial class skills are unchanged, and class level skill ranks are unaffected.