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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Cat1/4
Chicken1/6
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Goat1/3
Hawk1/3
Hedgehog1/8
House Centipede1/8
Ioun Wyrd1/3
Kakapo1/8
King Crab1/4
Koala1/4
Lemming1/8
Leopard Slug1/8
Lizard1/6
Mole1/6
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Ptarmigan1/6
Pufferfish1/4
Puffin1/3
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Scarlet Spider1/4
Seal1/3
Sloth1/6
Squirrel1/8
Thrush1/3
Toad1/8
Tuatara1/4
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Goat

Goat CR 1/3

Source Bestiary 3 pg. 1 (Amazon), Ultimate Magic pg. 1 (Amazon)
XP 135
N Small animal
Init +1; Senses low-light vision; Perception +0

Defense

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +3, Will +0

Offense

Speed 30 ft.
Melee gore +2 (1d4+1)

Statistics

Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Nimble Moves
Skills Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food

Ecology

Environment any
Organization solitary, pair, or herd (3–12)
Treasure none

Goats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places and can digest almost anything.