Archives of Nethys

All | Unique

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Ghristah

Wielding a net of woven moss and a stone javelin, this humanoid reptile wears armor of swamp reeds and bone and the skull of a larger reptile as a menacing mask.

Ghristah CR 8

Source Darklands Revisited pg. 51
XP 4,800
Female troglodyte hunter (feral hunter) 7 (Pathfinder RPG Bestiary 267, Pathfinder RPG Advanced Class Guide 26, 95)
NE Medium humanoid (reptilian)
Init +2; Senses darkvision 90 ft.; Perception +12
Aura stench (30 ft., DC 15, 10 rounds)

Defense

AC 23, touch 12, flat-footed 21 (+5 armor, +2 Dex, +6 natural)
hp 83 (9d8+43)
Fort +14, Ref +7, Will +3

Offense

Speed 20 ft. in armor
Melee mwk net +9/+4 or bite +3 (1d4+1), 2 claws +3 (1d4+1)
Ranged mwk javelin +9 (1d6+2)
Special Attacks wild shape 2/day
Hunter Spells Known (CL 7th; concentration +8)
3rd (1/day)—poison (DC 14), stone shape, summon nature’s ally III
2nd (3/day)—chill metal (DC 13), protection from energy, spider climb, summon nature’s ally II, summon swarm
1st (5/day)—entangle (DC 12), magic fang, obscuring mist, speak with animals, summon nature’s ally I, thorn javelinACG
0 (at will)—create water, detect poison, guidance, purify food and drink (DC 11), resistance, sparkAPG (DC 11)

Statistics

Str 14, Dex 14, Con 18, Int 6, Wis 13, Cha 11
Base Atk +6; CMB +8; CMD 20
Feats Exotic Weapon Proficiency (net), Great Fortitude, Net AdeptUC, Net ManeuveringUC, Point-Blank Shot, Precise Shot, Stealth SynergyUC
Skills Knowledge (dungeoneering) +4, Knowledge (geography, nature) +5, Perception +12, Stealth +14 (+18 in rocky areas), Survival +7; Racial Modifiers +4 Stealth, +4 Stealth in rocky areas
Languages Draconic
SQ animal focus (7 minutes/day), feral focus, nature training, summon pack, track +3, wild empathy +7, woodland stride
Combat Gear potion of cure moderate wounds (2), scroll of neutralize poison; Other Gear +1 boneUE scale mail, mwk javelins (5), mwk net, aspect mask (snake)ACG

Unlike most of her kind, Ghristah lives on Golarion’s surface. She travels the Inner Sea region, never resting in one spot too long before moving on. A consummate hunter, she’s forsaken the companionship of a pet to master her own bestial urges, and is able to take the form of beasts in dire circumstances. Ghristah believes this atavistic connection to be the blessing of the great power of Zevgavizeb, patron of all troglodytes. She prefers a covert hunt, wearing down her enemies with her natureinclined spells and swift strikes from javelins as well as the use of natural attacks. She always keeps a barbed net on her person, which she primarily uses to disable enemies prior to the deathblow or in the rare case that she needs to retreat from a superior foe.

Ghristah enjoys teaching other troglodytes the basics of hunting and stalking prey. Because of her wandering nature, she rarely spends much time with a given tribe, but she has perfected working with other troglodytes, making optimal use of their unrefined tactics. When confronted by hostile intruders, Ghristah is not above recruiting local troglodytes and reptiles to work with her in overcoming these foes. She may stalk her prey for months at a time, striking at inopportune moments or using her magic at range to confound foes already caught up with other threats.