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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Cat1/4
Chicken1/6
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Goat1/3
Hawk1/3
Hedgehog1/8
House Centipede1/8
Ioun Wyrd1/3
Kakapo1/8
King Crab1/4
Koala1/4
Lemming1/8
Leopard Slug1/8
Lizard1/6
Mole1/6
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Ptarmigan1/6
Pufferfish1/4
Puffin1/3
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Scarlet Spider1/4
Seal1/3
Sloth1/6
Squirrel1/8
Thrush1/3
Toad1/8
Tuatara1/4
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Fox

Fox CR 1/4

Source Bestiary 3 pg. 1 (Amazon), Ultimate Magic pg. 1 (Amazon)
XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1

Offense

Speed 40 ft.
Melee bite +1 (1d3–1)
Space 2-1/2 ft., Reach 0 ft.

Statistics

Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Ecology

Environment any
Organization solitary, pair, or skulk (3–12)
Treasure none

This cunning yet wary animal pounces on live prey.