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Captain Ignisco

This alabaster-skinned man holds a rapier made of intricately carved crystal and wears armor made of the same material.

Captain Ignisco CR 6

Source Darklands Revisited pg. 39
XP 2,400
Male munavri psychic 2/swashbuckler 4 (Pathfinder Campaign Setting: Occult Bestiary 34, Pathfinder RPG Occult Adventures 60, Pathfinder RPG Advanced Class Guide 56)
CG Medium humanoid (munavri)
Init +5; Senses darkvision 120 ft.; Perception +7

Defense

AC 19, touch 15, flat-footed 14 (+4 armor, +3 Dex, +2 dodge)
hp 55 (6 HD; 2d6+4d10+22)
Fort +4, Ref +7, Will +4
Defensive Abilities charmed life 3/day, emotional push (+3, 1/day), nimble +1; SR 14
Weaknesses light blindness

Offense

Speed 30 ft.
Melee +1 rapier +10 (1d6+2/18–20) or silver dagger +8 (1d4/19–20)
Ranged silver dagger +8 (1d4/19–20)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike +4, swashbuckler initiative), panache (3), phrenic amplification (defensive prognosticationOA), phrenic pool (4 points)
Spell-Like Abilities (CL 2nd; concentration +3)
1/day—detect thoughts (DC 14)
Psychic Spells Known (CL 2nd; concentration +3)
1st (5/day)—charm person (DC 12), mind thrust IOA (DC 12), true strike
0 (at will)—detect magic, ghost sound (DC 11), know direction, mage hand, mending
Psychic Discipline rapport

Statistics

Str 13, Dex 16, Con 16, Int 12, Wis 10, Cha 16
Base Atk +5; CMB +6; CMD 21
Feats Combat Expertise, Dodge, Mobility, Weapon Focus (rapier)
Skills Acrobatics +10, Bluff +8, Diplomacy +8, Perception +7, Profession (sailor) +7, Sense Motive +5, Sleight of Hand +8, Spellcraft +7, Swim +7
Languages Munavri, Undercommon; telepathy 60 ft.
SQ advanced object reading, detect thoughts, emotional bond, swashbuckler finesse
Combat Gear feather token (swan boat), scroll of blur, scroll of gaseous form, wand of chill touch (10 charges), wand of cure light wounds (20 charges); Other Gear +1 studded leather, +1 rapier, silver daggers (4), prismatic crystalOA

When the infamous Serrated Fleet of the urdefhan city of Niovengia moved against Beryl Isle, Captain Ignisco led the munavri defense. He and his crew boarded the urdefhan flagship Apocraphalix, and while he did not take the vessel, Ignisco sent the urdefhan fleet into disarray.

Ignisco now sails the Sightless Sea, keeping a keen eye over the Braid—the colossal waterspout leading up to the aboleth-held territory known as the Inverted Sea. When he came across the Pathfinder Koriah Azmeren during his travels, he saved her from a band of urdefhan raiders. Ignisco brought her back to Beryl Isle, where she learned much from his stories of sailing darkened seas. In return for saving Azmeren and ensuring her Darklands discoveries reached the Grand Lodge, the Decemvirate expunged all records of the munavris from the annals of her published chronicle; only Azmeren, the Decemvirate, and the most trusted of Pathfinders know of the unpublished apocrypha that details the munavris’ society.