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Andoletta CR 28

Source Heaven Unleashed pg. 16
XP 4,915,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +14; Senses blindsense 60 ft., darkvision 120 ft., discerning gaze, low-light vision, true seeing; Perception +40
Aura menace, primal (30 ft., DC 39, 10 rounds)


AC 45, touch 21, flatfooted 34 (+10 Dex, +1 dodge,+24 natural; +2 deflection vs. evil)
hp 629 (34d10+442); regeneration 10 (evil artifacts, effects, and spells)
Fort +24, Ref +29, Will +28; +28; +4 vs. poison, +2 resistance vs. evil
DR 15/epic and evil; Immune poison, ability damage, ability drain, charm effects, compulsion effects, death effects, electricity, energy drain, petrification; SR 39


Speed 40 ft., fly 90 ft. (good)
Melee Helicyon +44/+39/+34/+29 (1d6+14/19–20), Helicyon +44/+39/+34 (1d6+14/19–20) or Helicyon +48/+43/+38/+33 (1d6+18/19–20)
Special Attacks wing snap
Spell-Like Abilities ((CL 20th; concentration +32))
Constant—comprehend languages, true seeing
At will—atonement, calm animals (DC 23), calm emotions(DC 24), daylight, greater teleport, slow (DC 25)
3/day—demand (DC 30), dictum (DC 29), greater dispel magic, plane shift (DC 29), plant growth, quickened slow (DC 25)
1/day—breath of life, imprisonment (DC 31), time stop (DC 31)
Inquisitor Spells Known (CL 20th; concentration +27)
4th (2/day)—forceful strike (DC 27), litany of escapeUC
3rd (5/day)—burst of speedUC, litany of righteousnessUC (DC 25), litany of wardingUC, terrible remorseUM (DC 26)
2nd (6/day)—castigateAPG (DC 25), confessAPG (DC 25), cure moderate wounds, invisibility, spiritual weapon
1st (7/day)—cure light wounds, litany of slothUC (DC 23), remove fear, sanctuary (DC 24), true strike
0 (at will)—create water, detect magic, guidance, read magic, stabilize, virtue


Str 28, Dex 31, Con 37, Int 20, Wis 24, Cha 35
Base Atk +34; CMB +43; CMD 64
Feats Combat Casting, Combat Reflexes, Critical Focus, Dodge, Double Slice, Flyby Attack, Greater Two-Weapon Fighting, Improved Critical (quarterstaff), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Mobility, Power Attack, Quicken SpellLike Ability (slow), Spring Attack, Stunning Critical, Two-Weapon Fighting
Skills Acrobatics +30 (+34 when jumping), Bluff +32, Diplomacy +35, Fly +27, Handle Animal +32, Heal +30, Knowledge (arcana, nature) +28, Knowledge (planes) +38, Knowledge (religion) +35, Perception +40, Sense Motive +44, Spellcraft +39, Stealth +43, Survival +16, Use Magic Device +42
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (raven or tengu; polymorph), crow feather cape, empyreal lord traits, seed of life


Environment any (Heaven)
Organization unique
Treasure triple (Helicyon [see page 18], other treasure)

Special Abilities

Crow Feather Cape (Su) Once per day as a move action, Andoletta can bestow her cape of crow feathers upon an adjacent creature. For the next 24 hours, the creature is affected as per winds of vengeanceAPG. If the creature is flying when the duration expires, it is affected by feather fall until it lands. Should the creature violate any just laws during this duration, it must succeed at a DC 39 Fortitude saving throw or become affected by steal voiceUM (CL 20th), which leaves it croaking and cawing like a crow. The cape always returns to Andoletta after 24 hours. The save DC is Charisma-based.
Discerning Gaze (Su) Andoletta can discern the alignment of any creature she observes, as per see alignment, but is not limited to determining a single alignment at a time.
Primal Aura (Su) Andoletta’s primal aura provides the benefit of magic circle against evil. Additionally, creatures in the aura with 10 Hit Dice or less are warded by a sanctuary effect that requires a successful DC 39 Will save to overcome. If Andoletta and her allies are in Heaven, the sanctuary effect permits no saving throw. Andoletta is not affected by her own primal aura. The save DC is Charisma-based.
Spells (Sp) Andoletta possesses spells as if she were a 10thlevel inquisitor, but casts them as a 20thlevel inquisitor for the purposes of spell effects and overcoming spell resistance.
Wing Snap (Su) Once per day as a standard action, Andoletta can spread her crow feather cape into a pair of large, black wings. As her wings snap open, they emit a sound like a thunderclap. Evil creatures within a 30foot radius of Andoletta must succeed at a DC 39 Fortitude save or take 5d6 points of sonic damage and be deafened for 2d6 rounds; if they succeed, they are shaken for 1d6 rounds. Any creature—regardless of alignment—within the area of effect whom Andoletta chooses to protect is not subject to the harmful effects of this ability, and is instead affected as if it were the target of sanctuary and remove fear.