Archives of Nethys

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Kineticist Class Details | Elements | Wild Talents | Archetypes

Kineticist Elements

Description Source: Occult Adventures
A kineticist can choose from among the following elements. Infusion wild talents are marked with a dagger (†); all other wild talents listed below from 1st-9th are utility wild talents.

Aether

Source Occult Adventures pg. 14 (Amazon)
Kineticists who focus on the element of aether—a rare substance formed when elemental energy affects the Ethereal Plane—are called telekineticists. Telekineticists use strands of aether to move objects with their minds.
Class Skills: A telekineticist adds Knowledge (engineering) and Sleight of Hand to her list of class skills.

Wild Talents
Simple Blast - telekinetic blast
Composite Blasts - aetheric boost, force blast
Defense - force ward
1st - basic telekinesis, kinetic cover, kinetic healer, pushing infusion, telekinetic boomerang, telekinetic finesse
2nd - bowling infusion, telekinetic haul
3rd - foe throw, force hook, primal aether, self telekinesis, telekinetic invisibility, touchsight
4th - healing burst, spying touchsight, telekinetic maneuvers
5th - aether puppet, force barrier, self telekinesis, greater, touchsight, reactive
6th - disintegrating infusion, kinetic revivification, suffocate
7th - spell deflection
8th - many throw, telekinetic deflection, telekinetic globe
9th - aether architect

Air

Source Occult Adventures pg. 14 (Amazon)
Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.
Class Skills: An aerokineticist adds Fly and Knowledge (nature) to her list of class skills.

Wild Talents
Simple Blast - air blast, electric blast
Composite Blasts - blizzard blast, charged water blast, plasma blast, sandstorm blast, spring blast, thunderstorm blast
Defense - enveloping winds
1st - aerial adaptation, air cushion, air shroud, air's leap, air's reach, basic aerokinesis, gusting infusion, pushing infusion, thundering infusion, voice of the wind
2nd - living capacitor, voice of the wind, greater
3rd - aerial evasion, celerity, engulfing winds, magnetic infusion, synaptic infusion, torrent, windsight, wings of air
4th - body of air, cyclone
5th - air shroud, greater, chain, windsight, greater
6th - suffocate, wind manipulator
7th - cloud
8th - weather master
9th - hurricane queen

Earth

Source Occult Adventures pg. 14 (Amazon)
Kineticists who focus on the element of earth are called geokineticists. Geokineticists manipulate the earth itself, and they are masters of defensive techniques.
Class Skills: A geokineticist adds Climb and Knowledge (dungeoneering) to her list of class skills.

Wild Talents
Simple Blast - earth blast
Composite Blasts - autumn blast, magma blast, metal blast, mud blast, sandstorm blast
Defense - flesh of stone
1st - basic geokinesis, earth walk, kinetic cover, pushing infusion
2nd - bowling infusion, earth climb, entangling infusion
3rd - earth child, impale, jagged flesh, magnetic infusion, rare-metal infusion, tremorsense
4th - earthmeld, enduring earth, shift earth
5th - earth glide, stone sculptor, tremor, tremorsense, greater
6th - deadly earth
7th - fragmentation, shift earth, greater
8th - N/A
9th - seismic master

Fire

Source Occult Adventures pg. 14 (Amazon)
Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense.
Class Skills: A pyrokineticist adds Escape Artist and Knowledge (nature) to her list of class skills.

Wild Talents
Simple Blast - fire blast
Composite Blasts - blue flame blast, magma blast, plasma blast, steam blast, summer blast
Defense - searing flesh
1st - basic pyrokinesis, burning infusion, cold adaptation, fan of flames, fire sculptor, fire's fury, heat adaptation
2nd - flame trap, foxfire, searing flame
3rd - eruption, firesight, flame jet, foxfire infusion, heat wave, smoke storm, torrent
4th - detonation, flash infusion
5th - flame jet, greater, flame shield, trail of flames, unraveling infusion
6th - brilliant infusion, purging flame
7th - explosion, pure-flame infusion
8th - N/A
9th - from the ashes

Universal

Source Occult Adventures pg. 14 (Amazon)
The following wild talents are available to all kineticists.
Class Skills: N/A

Wild Talents
Simple Blast - N/A
Composite Blasts - N/A
Defense - N/A
1st - draining infusion, elemental whispers, extended range, kinetic blade, kinetic fist, skilled kineticist
2nd - blade rush, focused blast, skilled kineticist, greater
3rd - elemental grip, elemental whispers, greater, extreme range, flurry of blasts, kinetic restoration, kinetic whip, mobile blast, snake
4th - expanded defense
5th - blade whirlwind, grappling infusion, kinetic form, spark of life, wall
6th - ride the blast, whip hurricane
7th - N/A
8th - reverse shift
9th - N/A

Void

Source Occult Origins pg. 6
Like aether, void forms where elemental energy meets another material, in this case the substance of the Negative Energy Plane. Chaokineticists command this strange force in a way that in some respects resembles the manipulation of aether.
Class Skills: A chaokineticist adds Knowledge (dungeoneering) and Escape Artist to her list of class skills.

Wild Talents
Simple Blast - gravity blast, negative blast
Composite Blasts - gravitic boost, negative admixture, positive admixutre, void blast
Defense - emptiness
1st - basic chaokinesis, pulling infusion, pushing infusion, void healer
2nd - eyes of the void, no breath, weighing infusion
3rd - darkness infusion, gravity control, undead grip
4th - absentia, corpse puppet, curse breaker, healing burst, singularity
5th - eyes of the void, greater, gravity control, greater
6th - darkness infusion, greater, suffocate
7th - enervating infusion
8th - N/A
9th - gravity master

Water

Source Occult Adventures pg. 14 (Amazon)
Kineticists who focus on the element of water are called hydrokineticists. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their versatility and flowing forms, like the ever-changing currents.
Class Skills: A hydrokineticist adds Knowledge (nature) and Swim to her list of class skills.

Wild Talents
Simple Blast - cold blast, water blast
Composite Blasts - blizzard blast, charged water blast, ice blast, mud blast, steam blast, winter blast
Defense - shroud of water
1st - basic hydrokinesis, cold adaptation, heat adaptation, icewalker, kinetic cover, kinetic healer, pushing infusion, quenching infusion, slick, water alteration
2nd - entangling infusion, slick infusion, veil of mists
3rd - cold snap, impale, torrent, water manipulator, waterdancer
4th - healing burst, ice sculptor, spray, watersense
5th - chilling infusion, shimmering mirage, waterdancer, greater, watersense, greater
6th - ice path, kinetic revivification, suffocate
7th - cloud, fragmentation
8th - cryokinetic stasis, maelstrom
9th - tidal wave

Wood

Source Occult Origins pg. 8
Phytokineticists share a strong bond with the First World, and channel the power of primordial life. There is no “Elemental Plane of Wood”; instead, pockets of vital energy form when the Elemental Planes grind against the borders of the First World.
Class Skills: A phytokineticist adds Knowledge (nature) and Handle Animal to her list of class skills.

Wild Talents
Simple Blast - positive blast, wood blast
Composite Blasts - autumn blast, spring blast, summer blast, verdant blast, winter blast
Defense - flesh of wood
1st - basic phytokinesis, kinetic cover, pushing infusion, roots, wood healer
2nd - entangling infusion, merciful foliage, woodland step
3rd - brachiation, foxfire infusion, impale, thorn flesh, warp wood
4th - greensight, healing burst, herbal antivenom, plant disguise, shape wood, toxic infusion
5th - plant puppet, spore infusion, wild growth, woodland step, greater
6th - deadly earth, green tongue
7th - toxic infusion, greater, tree step
8th - N/A
9th - forest siege, wood soldiers