Archives of Nethys

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery


Sickening Spell-Like Ability

Source Horror Adventures pg. 93
Your spell-like ability sickens affected targets.

Prerequisites: Spell-like ability at caster level 6th or higher.

Benefit: Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a sickening spelllike ability three times per day (or less, if the ability is normally usable only once or twice per day).

When you use a sickening spelllike ability, a target that takes damage from the spell-like ability becomes sickened for a number of rounds equal to the spell-like ability’s equivalent spell level. If the spell-like ability allows a saving throw, a successful save negates the sickening effect. If the spell does not allow a saving throw, the target can attempt a Fortitude save (against the DC that the spell-like ability would have if it allowed a saving throw) to negate the sickening effect. If the effect of the spell-like ability also causes targets to become sickened and targets fail their save, add the duration of the sickened condition caused by this effect to the duration of the sickened condition imposed by the spell-like ability.

Spell-like abilities that do not inflict damage do not benefit from this feat.

You can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 your caster level (round down) – 2. For a summary, see Table 3–1.

Special: This feat can be taken multiple times. Each time it is taken, you can apply it to a different spell-like ability.

Spell LevelCaster Level1Caster Level2
02nd4th
1st4th6th
2nd6th8th
3rd8th10th
4th10th12th
5th12th14th
6th14th16th
7th16th18th
8th18th20th
9th20th-
1 Bouncing, disruptive, intensified, lingering, or scarring ability.
2Fearsome, sickening, or traumatic ability.