Archives of Nethys

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery


Lingering Spell-Like Ability

Source Horror Adventures pg. 89
Your spell-like ability clings to existence, slowly fading from the world.

Prerequisites: Spell-like ability at caster level 4th or higher.

Benefit: Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a lingering spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).

A lingering spell-like ability causes an instantaneous spelllike ability that affects an area to persist until the beginning of its next turn. Targets already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. A lingering spell-like ability with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet.

You can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 your caster level (round down) – 1. For a summary, see Table 3–1.

Special: This feat can be taken multiple times. Each time it is taken, you can apply it to a different spell-like ability.

Spell LevelCaster Level1Caster Level2
02nd4th
1st4th6th
2nd6th8th
3rd8th10th
4th10th12th
5th12th14th
6th14th16th
7th16th18th
8th18th20th
9th20th-
1 Bouncing, disruptive, intensified, lingering, or scarring ability.
2Fearsome, sickening, or traumatic ability.