Archives of Nethys

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery


Intercept Charge (Combat, Teamwork)

Source Advanced Class Guide pg. 151 (Amazon)
You can get in the way of an opponent charging your ally.

Benefit: When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally. Your movement from using this feat counts toward your movement on your next turn.

Combat Trick

Source Pathfinder Unchained pg. 124 (Amazon)
When using this feat, you can spend 5 stamina points to not have your movement count toward your movement on your next turn.