Hinder (Blood Hex)Source Magic Tactics Toolbox pg. 29
You curse a bleeding opponent with uncertainty.
Prerequisites: Int 13, Use Magic Device 5 ranks.
Benefit: As a standard action, you can curse an enemy you’ve damaged with a melee attack in the last minute to become hesitant. The target must succeed at a Reflex save or take a –10 penalty on any initiative check it makes in the next minute.
Special: If a shaman or witch uses this blood hex, the target is unable to take a full-attack action for 1 round. This effect can be extended with the cackle hex.