Archives of Nethys

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery


Clambering Escape (Combat)

Source Ultimate Intrigue pg. 80
You can escape an area effect by throwing an enemy in its path to shield yourself.

Prerequisites: Int 13, Combat Expertise, Improved RepositionAPG, evasion class feature.

Benefit: When you successfully use your evasion class feature to avoid taking damage from an effect that allows a Reflex saving throw, you can attempt a special repositionAPG combat maneuver check against any one foe within reach as an immediate action. If successful, you switch positions with the target of your combat maneuver. If your foe was not initially within range of the effect that you evaded, it must save against the effect as if it had been within the area of effect.