Archives of Nethys

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard


Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom


Adept | Aristocrat | Commoner | Expert | Warrior


Cleric Class Details | Domains | Variant Channeling | Archetypes

War

Source PRPG Core Rulebook pg. 48 (Amazon)
Deities: Achaekek, Ajids, Angradd, Arqueros, Besmara, Chaldira, Deskari, Eiseth, Flauros, Fumeiyoshi, General Susumu, Gorum, Hadregash, Iomedae, Izyagna, Kitumu, Kostchtchie, Malacoda, Moloch, Neith, Nergal, Nulgreth, Psomeira, Rovagug, Ruapceras, Sekhmet, Shiggarreb, Smiad, Sobek, Szuriel, Tamede, Thremyr, Urazra, Urgathoa, Varg, Ydersius, Ymeri, Zelishkar, Zursvaater, Zyphus

Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill.

Blood Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): War
Associated Deities: Achaekek, Ajids, Deskari, Eiseth, Flauros, Gorum, Hadregash, Izyagna, Kitumu, Nergal, Nulgreth, Ovonovo, Rovagug, Shiggarreb, Szuriel, Tamede, Thremyr, Urazra, Urgathoa, Zura, Zursvaater, Zyphus

Replacement Power: The following granted power replaces the weapon master power of the War domain.

Wounding Blade (Su): At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Replacement Domain Spells: 3rd—vampiric touch, 5th—wall of thorns, 7th—inflict serious wounds (mass).

Duels Subdomain

Source Heroes of the Streets pg. 18
Associated Domain(s): War
Associated Deities: Besmara, Chaldira Zuzaristan, Gorum, Iomedae

Replacement Power: The following granted power replaces the battle rage power of the War domain.

Divine Challenge (Su): As a swift action, you can challenge a visible foe within 30 feet, gaining a +1 sacred bonus to your AC against that creature’s attacks and a bonus equal to 1/2 your cleric level on Bluff skill checks to feint against it. These bonuses last for a number of rounds equal to 1/2 your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—warding weaponUC, 5th—dance of a hundred cutsUM, 8th—dance of a thousand cutsUM.

Tactics Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): War
Associated Deities: Achaekek, Angradd, Arqueros, Besmara, Chaldira, Deskari, Gorum, Iomedae, Izyagna, Kostchtchie, Malacoda, Moloch, Psomeira, Ruapceras, Shiggarreb, Smiad, Szuriel, Thremyr, Urazra, Varg, Ydersius, Ymeri, Zelishkar

Replacement Power: The following granted power replaces the battle rage power of the War domain.

Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—aid, 5th—command (greater), 8th—planar ally (greater).

Variant Domain Powers

Description Source: Haunted Heroes Handbook
A cleric (or any other character capable of selecting a domain) who worships the deity in question can choose to gain the variant domain power upon first gaining the domain in question, but the choice to replace the domain power must be made immediately upon gaining access to that domain and cannot be changed thereafter.