Archives of Nethys

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Cleric Class Details | Domains | Variant Channeling | Archetypes

Magic

Source PRPG Core Rulebook pg. 46 (Amazon)
Deities: Abraxas, Aesdurath, Alseta, Asmodeus, Barbatos, Chucaro, Circiatto, Irez, Isis, Korada, Kroina, Lorthact, Nalinivati, Nethys, Ng, Nyarlathotep (Black Pharaoh), Nyarlathotep (Faceless Sphinx), Nyarlathotep (Haunter of the Dark), Orcus, Qi Zhong, Sezelrian, Shiggarreb, Shyka, Sivanah, Skrymir, Slandrais, Thoth, Tsathoggua, Urgathoa, Vorasha, Yuelral

Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.

Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.

Domain Spells: 1st—identify, 2nd—magic mouth, 3rd—dispel magic, 4th—imbue with spell ability, 5th—spell resistance, 6th—antimagic field, 7th—spell turning, 8th—protection from spells, 9th—mage's disjunction.

Alchemy Subdomain

Source Divine Anthology pg. 22
Associated Domain(s): Artifice, Magic
Associated Deities: N/A

Replacement Power: A PC with domains can gain access to this by taking the Acolyte of Apocrypha trait.

The following granted power replaces the artificer’s touch power of the Artifice domain or the hand of the acolyte power of the Magic domain.

Divine Alchemy (Su): You can perform a 1-minute ritual that infuses a flask of water with one of your prepared spells, creating an improvised potion that lasts until consumed or the next time you prepare spells. You can use this ability only with spells that target one or more creatures, and the maximum spell level you can infuse in this way is equal to 1 + 1 for every 4 cleric levels you have. These potions are treated as alchemist extracts for the purpose of your domain spells. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd— touch injectionUC, 4th— amplify elixirAPG, 6th—delayed consumptionAPGAPG.

Arcane Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Magic
Associated Deities: Abraxus, Aesdurath, Alseta, Asmodeus, Barbatos, Lorthact, Nethys, Nyarlathotep (Black Pharaoh), Nyarlathotep (Haunter of the Dark), Shiggarreb, Shyka, Tsathoggua, Yuelral

Replacement Power: The following granted power replaces the hand of the acolyte power of the Magic domain.

Arcane Beacon (Su): As a standard action you can become a beacon of arcane energy until the end of your next turn. The aura emanates 15 feet from you. All arcane spells cast within the aura either gain a +1 bonus to their caster level or increase their saving throw DC by +1. The caster chooses the benefit when she casts the spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—magic aura, 4th—arcane eye, 6th—analyze dweomer.

Divine Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Magic
Associated Deities: Aesdurath, Asmodeus, Barbatos, Korada, Kroina, Nethys, Nyarlathotep (Black Pharaoh), Nyarlathotep (Haunter of the Dark), Orcus, Sezelrian, Shyka, Skrymir, Tsathoggua, Urgathoa, Yuelral

Replacement Power: The following granted power replaces the hand of the acolyte power of the Magic domain.

Divine Vessel (Su): Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—bless water, 5th—cleanse, 7th—resurrection, 9th—miracle.

Rites Subdomain

Source Divine Anthology pg. 26
Associated Domain(s): Magic
Associated Deities: N/A

Replacement Power: When casting a Rites domain spell with a costly material component—or casting permanency on any domain spell—reduce the cost of the necessary components by 20%. The following granted power replaces the hand of the acolyte power of the Magic domain.

Enduring Ritual (Su): As a swift action when you cast a spell with a duration of at least 1 minute per caster level, you can increase the spell’s effective caster level by 1 for the purpose of determining its duration and preventing attempts to dispel it. The effective caster level increases by an additional 1 for every 10 cleric levels you have (maximum +3). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—sanctify corpseUM, 5th—permanency, 8th—binding.