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Cleric Class Details | Domains | Variant Channeling | Archetypes

Healing

Source PRPG Core Rulebook pg. 44 (Amazon)
Deities: Bolka, Dalenydra, Immonhiel, Irori, Isis, Jiraviddain, Korada, Lorcan, Lythertida, Marishi, Milani, Osiris, Osolmyr, Pharasma, Qi Zhong, Reymenda, Sarenrae, Sekhmet, Selket, Shei, Vildeis

Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.

Medicine Subdomain

Source Divine Anthology pg. 24
Associated Domain(s): Healing
Associated Deities: N/A

Replacement Power: The following granted power replaces the rebuke death power of the Healing domain.

Blessed Surgery (Su): Your divine patron guides your healing hands, allowing you to perform minor miracles with mundane cures. You can use this ability as a free action when using the Heal skill in order to roll the check twice and take the higher result. When you’re using this ability, any use of the Heal skill requiring 1 hour instead takes at most 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—diagnose diseaseUM, 2nd—placebo effectOA.

Restoration Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Healing
Associated Deities: Bolka, Dalenydra, Immonhiel, Irori, Jiraviddain, Korada, Lythertida, Marishi, Milani, Reymenda, Sarenrae

Replacement Power: The following granted power replaces the rebuke death power of the Healing domain.

Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—remove disease, 4th—neutralize poison, 5th—break enchantment.

Resurrection Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Healing
Associated Deities: Dalenydra, Immonhiel, Lorcan, Osolmyr, Pharasma, Sarenrae, Shei, Vildeis

Replacement Power: The following granted power replaces the healer’s blessing power of the Healing domain.

Gift of Life (Su): At 8th level, you can touch a creature that has died within the past minute to grant it a few moments of life. The dead creature returns to life for a number of rounds equal to your cleric level. Creatures returned to life in this way have a number of hit points equal to half your cleric level, and continue to be affected by any still-active spells, conditions, or afflictions present at the time of their death. At the end of this time, the creature dies again. The creature is free to act as it sees fit during this time. You are granted no control over it. You can use this power once per day at 8th level, plus one additional time per day for every four levels beyond 8th.

Replacement Domain Spells: 5th—raise dead, 7th—resurrection, 9th—true resurrection.

Variant Domain Powers

Description Source: Haunted Heroes Handbook
A cleric (or any other character capable of selecting a domain) who worships the deity in question can choose to gain the variant domain power upon first gaining the domain in question, but the choice to replace the domain power must be made immediately upon gaining access to that domain and cannot be changed thereafter.

Irori

Source Haunted Heroes Handbook pg. 8
Associated Domain(s): Healing
Through Irori’s teachings, impurities in oneself and in the world are overcome. Irori’s followers are some of the most self-disciplined of Golarion’s faithful, believing that knowledge is the best weapon one can wield against the shackles of possession. They rarely directly involve themselves in battling those intruding forces, instead hoping the afflicted can overcome their situations through their own force of will. Haunts are the one exception to this mantra of nonintervention. As spirits beyond the mortal cycle, haunts are often targeted by the servants of Irori as being stains on the delicate fabric of the world.

Exorcise Haunt (Sp): You can emit a burst of positive energy as a standard action. Any haunt within 15 feet of you takes 1d8 points of damage plus 1 for every 2 cleric levels you have. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

This replaces the rebuke death domain power of the Healing domain.