Archives of Nethys

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Cleric Class Details | Domains | Variant Channeling | Archetypes

Community

Source PRPG Core Rulebook pg. 42 (Amazon)
Deities: Alseta, Arlachramas, Bergelmir, Bes, Bharnarol, Bolka, Daikitsu, Dretha, Erastil, Fandarra, Findeladlara, Folgrit, Ghenshau, Grundinnar, Imbrex, Isis, Jiraviddain, Kurgess, Lorris, Lymnieris, Lythertida, Matravash, Mazludeh, Nephthys, Nivi Rhombodazzle, Shei, Svarozic, Thisamet, Yig

Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.

Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.

Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle.

Cooperation Subdomain

Source Inner Sea Gods pg. 224 (Amazon), Champions of Purity pg. 20 (Amazon)
Associated Domain(s): Community
Associated Deities: Arqueros, Bharnarol, Hembad, Matravash, Mazludeh, Nephthys, Svarozic

Replacement Power: The following granted power replaces the calming touch ability of the Community domain.

Synergistic Touch (Sp): You can touch a creature as a standard action to confer upon it the benefits of any one Teamwork feat that you possess. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—borrow skillAPG, 2nd—share languageAPG, 3rd—coordinated effortAPG.

Education Subdomain

Source Heroes of the Streets pg. 18
Associated Domain(s): Community, Knowledge
Associated Deities: Abraxas, Andoletta, Bergelmir, Bharnarol, Erastil, Eritrice, Irori, Nethys, Shei, Svarozic

Replacement Power: The following granted power replaces the unity power of the Community domain or the remote viewing power of the Knowledge domain.

Teaching Moment (Su): At 8th level, when you or an ally within 30 feet rolls a natural 1 or a natural 20 on an attack roll, an ability check, a skill check, or a saving throw, as an immediate action you can grant all allies within 30 feet special insights that help them overcome similar challenges. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 cleric levels beyond 8th.

Replacement Domain Spells: 1st—know the enemyUM, 2nd—fox’s cunning, 6th—battlemind linkUM, 8th—circle of clarityUM.

Family Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Community
Associated Deities: Bergelmir, Bes, Bolka, Daikitsu, Dretha, Erastil, Fandarra, Folgrit, Imbrex, Isis, Jiraviddain, Kurgess, Lorris, Lythertida, Mazludeh, Shei, Svarozic, Thisamet

Replacement Power: The following power replaces the calming touch power of the Community domain.

Binding Ties (Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—calm emotions, 3rd—create food and water.

Home Subdomain

Source Advanced Player's Guide pg. 1 (Amazon)
Associated Domain(s): Community
Associated Deities: Alseta, Bergelmir, Bes, Daikitsu, Dretha, Erastil, Fandarra, Findeladlara, Folgrit, Ghenshau, Imbrex, Jiraviddain, Kurgess

Replacement Power: The following granted power replaces the unity power of the Community domain.

Guarded Hearth (Su): At 8th level, you can create a ward that protects a specified area. Creating this ward takes 10 minutes of uninterrupted work. This ward has a maximum radius of 5 feet per 2 cleric levels you possess. When the ward is completed, you designate any number of creatures inside its area. Should any other creature enter the warded area, all of the selected creatures are immediately alerted (and awoken if they were asleep). The designated creatures also receive a sacred bonus equal to your Wisdom modifier on all saving throws and attack rolls while inside the warded area. This ward immediately ends if you leave the area. The ward lasts for 1 hour per cleric level. You can use this ability once per day.

Replacement Domain Spells: 1st—alarm, 3rd—glyph of warding, 7th—guards and wards.