Archives of Nethys

Deities by Alignment | Deities by Pantheon


Moloch

The Ashen Bull

Source Pathfinder #105: The Inferno Gate pg. 68
Pathfinder Wiki Moloch

Details

Alignment LE
Pantheon Archdevils
Areas of Concern Fire, obedience, war
Domains Evil, Fire, Law, War
Subdomains Ash, Devil (Evil), Devil (Law), Smoke, Tactics
Favored Weapon Whip
Symbol Bull's head with flame
Sacred Animal(s) Bull
Sacred Color(s) Orange, yellow

Obedience

Heat an iron bar, tool, or weapon in an open flame while speaking prayers to Moloch. At the end of this time, snuff the fire with your hand or let the fire burn your flesh before extinguishing it (taking 1 point of fire damage). You gain a +4 profane bonus on saving throws against fire effects.

Boons - Deific Obedience

Evangelist

Source Pathfinder #105: The Inferno Gate pg. 73
1: Enkindler (Sp) produce flame 3/day, pyrotechnics 2/day, or rage 1/day
2: Voice in Flames (Su) For a number of minutes per day equal to your Hit Dice, you can gaze through a fire at least the size of a torch in order to perceive the surroundings of another flame of equal or greater size within line of sight, as if using clairaudience/clairvoyance. While doing so, you can cause your voice to emanate from that flame, either as your normal voice or as a crackling, inhuman one. Once per day while using this ability, you can cast mass suggestion as a spell-like ability, but the spell originates from the distant flame rather than from you.
3: Face in Flames (Su) A number of times per day equal to your Charisma modifier, you can reshape a campfiresized flame to produce the effects of major image. Whatever shape you create appears to be made of flame and occupies roughly a 5-foot cube, even if it is part of a larger fire. You can end the effect as a free action, causing the flames to erupt in a 5-foot-radius burst that deals 1d6 points of fire damage if you so choose. This damage increases by 1d6 for every additional round you maintained the major image, but can deal no more than 1d6 points of fire damage per Hit Die you have. Causing a flame to erupt in this way extinguishes the flame. You can use this ability in tandem with Voice in Flames.

Exalted

Source Pathfinder #105: The Inferno Gate pg. 73
1: Fire Starter (Sp) produce flame 3/day, heat metal 2/day, or flame arrow 1/day
2: Mark of Flame (Su) By dealing fire damage to a creature using a spell or spell-like ability, you can temporarily brand that creature with a coin-sized, smoldering image of Moloch’s unholy symbol for 1 minute. While marked, the creature takes a –2 penalty on saving throws against all fire effects. A creature can remove this brand with erase or remove curse.
3: Accept the Flame (Su) Three times per day, you can gain immunity to fire for a number of rounds per day equal to your Wisdom modifier. Track any fire damage you take during this time. For 1 minute after you end the effect, your body becomes uncomfortably warm, and once as a standard action you can use a melee touch attack to deal an amount of fire damage equal to the damage your immunity prevented (maximum 10 points of fire damage for every Hit Die you have) and cause the attack’s target to catch fire (Core Rulebook 444). A successful Fortitude save halves the damage (DC = 10 + 1/2 your Hit Dice + your Wisdom modifier). If you do not touch another creature before the end of this minute, you take all of the damage your immunity prevented—neither fire resistance nor fire immunity can reduce this damage.

Sentinel

Source Pathfinder #105: The Inferno Gate pg. 73
1: Pyrebrand (Sp) produce flame 3/day, flame blade 2/day, or phantom steed 1/day
2: Ceremonial Pyre (Su) Once per day as a swift action, you can cause all creatures within 15 feet of you to catch fire (DC = 10 + 1/2 your Hit Dice + your Charisma modifier, Reflex negates); they burn for 1 minute or until the flames are extinguished. Each round that they’re on fire, affected creatures take an additional 1d6 points of fire damage per 6 Hit Dice you have (maximum 4d6). If you begin your turn within 15 feet of a creature taking damage from this ability, you gain fast healing 10 for 1 round.
3: Sacrificial Pyre (Su) When you confirm a critical hit against a foe, it must succeed at a Reflex saving throw (DC = 10 + your base attack bonus) or catch fire. While the target is on fire, caustic smoke obscures its vision, and it treats all other creatures as though they had concealment. Creatures killed while on fire from this ability are immediately reduced to ashes, leaving behind no remains.

For Followers of Moloch

Feats

Hellish Shackles

Magic Items - Wondrous Items

Molech

Traits

Flames of Hell

Unique Spell Rules

Source Pathfinder #105: The Inferno Gate pg. 72

Cleric

Pyrotechnics can be prepared as a 2nd-level spell
Flame Arrow can be prepared as a 3rd-level spell

Unique Summon Rules

Source Pathfinder #105: The Inferno Gate pg. 73
Summon Monster III: Phantom Armor (Guardian) - LE
Summon Monster VI: Warmonger Devil (Levaloch)
Summon Monster VIII: Tophet