Archives of Nethys

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard


Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom


Adept | Aristocrat | Commoner | Expert | Warrior


Familiar Details | Familiar Options | Archetypes

Protector

Source Familiar Folio pg. 11 (Amazon)
Protector familiars are so devoted that they would gladly give their lives for their masters.

Loyal Bodyguard (Ex): A protector gains Bodyguard (Pathfinder RPG Advanced Player’s Guide 151) and Combat Reflexes as bonus feats. If the familiar is occupying its master’s square, it can use Bodyguard to aid another to improve its master’s AC even if it doesn’t threaten the attacking foe. This ability replaces alertness and improved evasion.

Shield Master (Su): At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can choose to split the damage evenly between them as if using shield other. This ability replaces deliver touch spells and speak with animals of its kind.

In Harm’s Way: At 11th level, a protector gains In Harm’s Way (Advanced Player’s Guide 164) as a bonus feat. This ability replaces spell resistance.