Magaambyan InitiateSource Arcane Anthology pg. 16
Aspiring students of the Magaambya often spend decades researching arcane magic while learning to follow in the footsteps of the academy’s founder, Old-Mage Jatembe. Those particularly gifted in the art of sculpting spells are often schooled privately in the art of learning traditional, esoteric, and righteous spells with the hopes that such knowledge will pave the way for the initiate’s acceptance into the school proper as a Magaambyan arcanist (Pathfinder Campaign Setting: Paths of Prestige 34).
Many Magaambyan initiates find themseles overwhelmed by the school’s extensive records of evils throughout the world, and some initates end up leaving the Magaambya before completing their training to oppose such evils.
Alignment: A Magaambyan initiate must be of a good alignment.
Aura of Good (Ex): The power of a Magaambyan initiate’s aura of good (see the detect good spell; Pathfinder RPG Core Rulebook 267) is equal to her class level.
Halcyon Spell Lore (Su): A Magaambyan initiate’s studies of the philanthropic teachings of Old-Mage Jatembe allow her to cast a limited number of spells per day beyond those that she could normally prepare ahead of time. At each class level, she chooses one spell from the druid spell list or one spell with the good descriptor from the cleric spell list. The spell must be of a spell level that she can cast. She cannot choose a spell with this ability that already appears on her arcanist spell list. At 1st level, a Magaambyan initiate can cast a spell that she has chosen with this ability by expending a number of points from her arcane reservoir equal to half the spell’s level (minimum 1) to expend a spell slot of the spell’s level to cast the spell as if it were on her spell list and prepared. Upon reaching 4th level and at every even-numbered arcanist level after that, a Magaambyan initiate can choose to lose a spell that she has chosen with this ability in exchange for a new spell that meets the same requirements of the same spell level. This ability replaces the arcanist exploits gained at 1st, 9th, and 17th levels.
Spell Mastery: At 5th level, a Magaambyan initiate gains Spell Mastery as a bonus feat. Her arcanist levels count as wizard levels for the purpose of satisfying Spell Mastery’s prerequisites, both when selecting this bonus feat and when selecting feats gained from character advancement. If she uses her arcanist level to satisfy Spell Mastery’s prerequisites, she can prepare spells selected with this feat as arcanist spells without referring to a spellbook, but not as wizard spells. The Magaambyan initiate may also choose to select Spell Mastery as a feat gained from character advancement, allowing her to select the feat multiple times.
In addition, if the Magaambyan initiate gains levels in the Magaambyan arcanist prestige class (Paths of Prestige 34), her prestige class levels stack with her arcanist levels for the purpose of determining the number of points in her arcane reservoir (though not the effectiveness of arcane exploits based on class level). A Magaambyan initiate who takes levels in Magaambyan arcanist and gains the spontaneous spell mastery class feature can use that ability to instantly lose one of her prepared spells and immediately prepare a different arcanist spell of the same level or lower that she has mastered with Spell Mastery, rather than spontaneous spell mastery’s normal effect. She is still limited to the same number of times per day she can use spontaneous spell mastery.
This ability replaces the exploit gained at 5th level.